[N-World Contents] [Book Contents] [Prev] [Next] [Index]
INDEX
Numerics
- 12-field chart 5-8
- 3D editor 1-10
A
- Acclaim
- skeleton export format 2-54
- add to part 4-3
- adding a new object 2-2
- aim menu 5-6
- aim-distance 1-3
- aimpoint 1-3
- align 5-6
- allow double edge cuts? 7-19
- annotate 7-6
- apply transform 3-4
- arc sampling 2-21
- area of influence 1-40
- defining 1-41
- along the surface 1-42
- falloff 1-43
- influence distance 1-43
- shortest route 1-42
- with midpoints 1-41
- aspect ratio for spotlights 4-3
- attribute-edit default 5-4
- auto hither/yon 7-10
- auto ranging 5-3
- axis
- menu 1-43
- Camera 1-45
- Eyepoint to Object 1-45
- Select a Segment 1-44
- Select element pair 1-44
- Select Normal 1-44
- This Element's Normal 1-44
- Type in Cartesian Direction 1-45
- Type in Spherical Orientation 1-45
- selecting for an operation 1-43
- axis move 3-6, 4-3
- axis scale 3-6, 4-5
B
- backfacing 3-28, 6-4
- bevel 4-5
- BioVision
- skeleton export format 2-55
- bless 4-7
- bodies 1-5, 4-1
- coplanaring edges of 4-18
- making faces convex 4-17
- rotating 4-77
- scaling 4-80
- selecting elements of 4-81
- smoothing 4-46, 4-83
- triangulating 4-91
- welding objects together 4-94
- bridge 4-7
- brightness 4-9
- Bspline
- setting weight of control points 4-83
C
- camera 1-2
- aiming 5-6
- aligning 5-6
- camera motion menu 1-21
- constraining 1-21
- defining a new format 7-12
- direction 1-3
- leveling 5-7
- moving 1-21
- view angle 1-3
- camera background color 7-17
- camera background image 7-16
- camera format 1-3, 7-12
- defining 7-12
- camera menu 1-13
- camera modifiers 1-24
- camera motion
- move global 1-30
- move local 1-31
- pan global 1-28
- pan local 1-29
- shift global 1-32
- shift local 1-33
- swing global 1-26
- swing local 1-27
- camera motion menu 1-10, 1-11
- fixed aim 1-24
- global 1-24
- rotate 1-22
- table of moves 1-25
- translate 1-23
- zoom+ 1-21
- camera text color 7-17
- camera views 5-4
- Cartesian coordinates 1-2
- change sampling 4-10
- chip off 4-11
- chip off region 4-12
- clipping plane 1-3
- coincidence tolerance 7-19
- collapse 4-13
- collectability test 7-20
- collections
- ending 1-36
- growing and shrinking 1-37
- saving as a part 1-38
- starting 1-35
- using the lasso 1-37
- 2D 1-37
- 3D 1-37, 1-38
- color 4-14
- combine 4-14
- compound objects 1-6
- connect new 4-15
- constraining camera movement 1-21
- constraining mouse movement 1-16
- continuity 4-16
- contour solid 2-30
- control line
- default display color 7-17
- control objects 4-85
- convexify 4-17
- coplanar 4-18
- copy 2-59, 3-29, 4-20
- copy bridgee? 7-19
- copy copies appearance 7-21
- copy from 3-7
- copy into trajectory 4-20
- copy into wire 4-21
- copy mirrored 4-21
- copy with history 4-85
- creating polyhedra 2-17
- C-S init rot (initial rotation) 2-21
- cube 2-19
- cull elements 4-22
- eliminating double edges A-3
- cursor
- 3-arm locator 2-34
- choosing default type 7-16
- crosshair 2-34
- full box locator 2-35
- halfbox locator 2-34
- locator box 2-34
- custom menus 7-25
- cut 4-23
- cutting an object 4-70
- cylinder 2-19
- cylindrical mappers 2-8
D
- default arc subdivide angle 7-19
- default control line color 7-17
- default light line color 7-17
- default mapper line color 7-17
- default object directory 7-17
- default object line color 7-17
- default object surface color 7-17
- default operation 1-46
- default primitive size 7-20
- default view directory 7-17
- deformation states (displacements) 4-27
- dehole 4-25, A-3
- delete 2-68, 3-29
- depth 2-21
- derez 4-26
- describe 3-29, 4-27
- describe selected? 7-15
- deselecting elements 1-35
- directory
- selecting 1-19
- displace 4-27
- displacements 4-50
- combining into gestures 4-29
- linear vs. rotational 4-54
- displaying overlays 5-7
- dissolve 4-30
- dodecahedron 2-18
- DXF
- exporting objects as 2-54
E
- edge subdivide 4-31
- edges
- dissolving 4-30
- Edit Body 2-66
- edit menus 7-25
- style 7-22
- Edit Object 2-67
- elements 1-5
- adding to a part 4-3
- deselecting 1-35
- edge 1-5
- face 1-5
- moving 1-39, 4-63
- moving along an axis 4-3
- selecting 1-34
- vertex 1-5
- ending a collection 1-36
- evert 4-31
- export 2-53, 3-29
- extrude 4-32
- extrude region 4-33
- extruding
- using multiple operations 4-66
- eyepoint 1-3
F
- faces
- cutting 4-23
- making triangular 4-91
- with holes A-1
- faces around 2-21
- falloff angle 4-34
- file 1-13
- file types
- supported 2-48
- finding illegal faces 4-41
- fixed aim camera moves 1-24
- flatten 4-35
- flip 4-36
- flip path 4-36
- font data (default path) 7-17
- fractalize 4-37
- free rotate 3-8, 4-39
- free rotate aimed 4-39
- free scale 3-9, 4-40
- freeze mapper 4-57
G
- GC behavior 7-23
- geobody 1-4
- GeoMenus 1-12
- geometry
- sharing between objects 1-5
- gestures 4-29
- get 2-57
- global axis
- gap size 7-15
- length 7-15
- setting color 7-16
- show letters? 7-15
- global axis color 7-17
- global camera moves 1-24
- global coordinate system 1-2
- global default (pathname) 7-17
- global origin 1-2
- grid 2-38
- mesh 2-39
- NURBS sheet 2-39
- polyhedral 2-39
- grouping elements into parts 4-69
- grouping objects 1-8
- grow 4-40
H
- hard edging 3-30, 6-4
- height 2-21
- highlight hidden (elements) 7-21
- highlight segment heads 7-21
- highlights
- positioning 4-74
- history
- smoothing with 4-85
- hither and yon planes 1-3
- home 3-9
- hotkeys 1-47
- HTR
- skeleton export format 2-55
I
- icosahedron 2-18
- identity matrix 1-7
- illegal faces 4-41
- image
- generating objects from 2-43
- info 7-6
- inheritance 1-8
- inset 4-42
- interp smooth 4-46
L
- labeled axes 5-3
- lamina 2-30
- lasso 1-37
- level menu 5-7
- lift from edge 4-48
- lift from vertex 4-49
- light groups 2-15
- light strength radius 7-21
- lights
- aim point 2-15
- aspect ratio 4-3
- brightness 2-15, 4-9
- color 2-15
- creating 2-13
- ambient 2-13
- infinite 2-13
- spot 2-13
- creating a light group 2-15
- default display color 7-17
- direction 2-16
- falloff angle 4-34
- hue 4-41
- location 2-15
- positioning the highlight 4-74
- projecting 2-16
- radius 2-15
- reference space for 2-14
- saturation 4-79
- set light view 4-82
- setting color of 4-14
- setting the direction 4-82
- shadowing 2-16
- specifying a type 2-14
- spot angle 4-88
- linear displacements 4-54
- list 3-30
- list objects 7-6
- loading objects from LISP 2-57
- local axes 6-5
- setting length 7-16
- toggling display of 3-31
- local coordinate system 1-2
- local skew 3-11
- logo utilities item 7-19
M
- magnet distance route 7-18
- magnet falloff function (see area of influence) 7-18
- magnet moves 1-40
- main menu
- style 7-22
- main radius 2-21
- major axis 2-21
- make part frozen mapper 4-58
- make patch body 4-58
- make spline (wires) 4-59
- make splined surface 4-60
- mappers 2-7
- cylindrical 2-8
- default display color 7-17
- freezing 4-57
- freezing on parts 4-58
- planar 2-7
- restructuring 2-10
- spherical 2-9
- materials 4-62
- applying to a part 4-69
- applying to an object 4-62
- max face size for update 7-19
- maximum face bevel ratio 7-19
- maximum normals for update 7-19
- menus
- customizing 7-25
- min hither dist 7-11
- minimum bounds ratio 7-19
- minimum edge length 7-19
- mirror 4-62
- modes menu 5-2
- modify body 2-64
- modify menu
- style 7-22
- modifying bodies 1-34
- modifying vs. transforming 1-7
- monitor operations 7-14
- mouse
- accelerator 7-14
- clicks 1-15
- constraining 1-16
- shift key factor (for translation) 7-14
- speed 7-14
- translation factor 7-14
- mouse monitor 1-14
- enabling 7-14
- move 3-12, 4-63
- move away 3-13
- move origin 3-15
- move texture 4-64
- move to 3-16
- moving the camera 1-21
- multi-instanced objects 1-5
- multiple extrude 4-66
- multiply 2-61, 3-31
N
- Nintendo 64
- exporting objects as 2-56
- n-Latitudes 2-21
- n-Longitudes 2-21
- non-planar faces A-4
- normals 3-31
- displaying 6-6
- editing 4-78
- flipping 4-31
- numeric input default 5-4, 7-18
- NURBS sheet 2-39
O
- OBJ
- exporting objects as 2-54
- object
- body 1-4
- object addition mode 7-20
- object description display 7-15
- object display menu 1-13
- object hierarchy 1-8
- object lists 1-17
- objects
- adding 2-2
- annotating 7-6
- applying a material 4-62
- bridging between 4-7
- checking integrity of 4-22
- clearing & editing materials 4-62
- combining several into one 4-14
- copying 2-59
- creating multiple copies 3-31
- creating reinstanced copies 3-32
- default display color 7-17
- default surface color 7-17
- displaying information about 7-6
- displaying normals 3-31
- displaying points 3-32
- grouping 1-6, 7-2
- hierarchy 1-18
- listing current 7-6
- loading from LISP 2-57
- making a copy of 4-20
- moving 1-39
- through menus 1-39
- with the mouse 1-39
- multiplying 2-61
- parts of 1-4
- positioning 4-72
- rebuilding 2-64
- reinstancing 2-59
- renaming 3-33, 7-5
- restructuring 3-33, 7-2
- saving 2-50, 3-33
- scaling along an axis 4-5
- showing data about 7-7
- tightening 4-90
- toggling sensitivity of 3-33, 6-7
- toggling shading of 3-34, 6-7
- toggling stand-ins for 3-34, 6-8
- toggling visibility of 3-35, 6-8
- transformation matrix 1-4
- transforming 2-64
- tunneling through 4-7
- verifying internal consistency 4-7
- octahedron 2-18
- Open 2-48
- origin 2-21
- menu 1-45
- Aimpoint 1-46
- Cursor 1-45
- Eyepoint 1-46
- Object Midpoint 1-45
- Origin 1-46
- Point along Segment 1-46
- Select Element 1-46
- This Element's Midpoint 1-45
- Type In Location 1-46
- selecting for an operation 1-45
- ortho display 5-3
- orthographic mode 7-10
- overlays menu 5-7
P
- part materials 4-69
- parts 4-69
- patch bodies 2-36
- creating 4-58
- pie-cut poles 2-22
- planar mappers 2-7
- plane cut 4-70
- plane move 3-19
- point display radius 7-21
- points 3-32, 6-6
- highlighting display of 6-6
- polar axis 2-22
- polyhedra
- creating 2-17
- parameter descriptions 2-21
- sketching 2-25
- polyhedra parameters
- arc sampling 2-21
- C-S init rot (initial rotation) 2-21
- depth 2-21
- faces around 2-21
- height 2-21
- main radius 2-21
- major axis 2-21
- n-Latitudes 2-21
- n-Longitudes 2-21
- origin 2-21
- pie-cut poles 2-22
- polar axis 2-22
- radius 2-22
- ring 2-22
- sketch axis 2-22
- swept angle 2-23
- toroidal 2-23
- tube radius 2-24
- wedge cut 2-24
- width 2-24
- pop-up windows
- moving 1-40
- position 4-72
- preferences
- menu 7-9
- saving 7-9
- projects
- selecting 1-19
R
- radius 2-22
- randomize 4-74
- range expansion 7-11
- rebuild 2-64
- reducing polygon count 4-26
- reinstance 2-59, 3-32
- relative bodyfile directory 7-17
- remember 3-20
- rename 3-33, 7-5
- Render 7-8
- replace with arc 4-75
- replace with bezier 4-75
- replace with Bspline 4-76
- replace with wire 4-76
- restructure 3-33, 7-2
- how objects are renamed 7-20
- reverse 4-77
- ring 2-22
- rotate 3-21, 4-77
- rotate normal 4-78
- rotating the camera 1-22
- rotation axis 2-4
- rotational displacements 4-54
S
- saturation 4-79
- save 2-50, 3-33
- saving preferences 7-9
- scale 3-22
- scale by zero action 7-18
- scale by zero standin 7-18
- scale to fit 3-23
- scaling 4-80
- scaling center 2-3
- screen stretch factor 7-10
- Sega SGL
- exporting objects as 2-56
- segment highlight width 7-21
- segments
- cutting 4-23
- dissolving 4-30
- selecting a loop 4-80
- select 3-24
- select edge loop 4-80
- select elements 4-81
- select face 4-82
- select shared edges 4-82
- selecting elements 1-34
- sensitivity 3-33, 6-7
- sensitivity element menu 1-10, 1-11
- sensitivity threshold 7-20
- serial numbers 5-3
- set home 3-25
- set weight 4-83
- set? 7-6
- setting preferences 7-9
- shading 3-34, 6-7
- shadows
- from lights 2-16
- shift key factor 7-14
- shortcuts 1-46
- show data 7-7
- show global axes 7-15
- shutdown save objects 7-20
- shutdown save views 7-14
- skeleton 2-46
- sketch axis 2-22
- sketch grid
- defaults for 7-15
- skew 3-26
- smooth 4-83
- with history 4-85
- smoothing with history 4-85
- solid of rotation 2-25
- Sony RSD
- exporting objects as 2-55
- sphere 2-20
- spherical mappers 2-9
- sphericize 4-87
- splined surface
- creating 4-60
- spot light angle 4-88
- stand-ins 3-34, 6-8
- displaying 3-34
- starting a collection 1-35
- sticky standins 5-4
- making the default 7-21
- swept angle 2-23
- swirl 4-93
T
- taper 4-88
- tetrahedron 2-17
- text 2-40
- text edit boxes 1-18
- textures
- moving on a model 4-64
- tighten 4-90
- toroidal 2-23
- torus 2-20
- track serial numbers? 7-14
- trajectories 2-32
- transform 2-64
- transformation matrix 1-4, 1-7, 4-1
- applying to body 3-4
- transformations
- axis move 3-6
- axis scale 3-6
- copying from another object 3-7
- free rotate 3-8
- free scale 3-9
- local skew 3-11
- move 3-12
- move away 3-13
- moving an object to another point 3-16
- moving an object's origin 3-15
- plane move 3-19
- remembering an object's matrix 3-20
- rotate 3-21
- scale 3-22
- scale to fit 3-23
- selecting a matrix to use 3-24
- setting an object's home position 3-25
- setting home position 3-9
- skew 3-26
- transforming vs. modifying 1-7
- translating the camera 1-23
- translation factor 7-14
- triangulate 4-91
- tube 2-25
- tube radius 2-24
- tube solid 2-27
- tube transforming
- specifying additional parameters 7-18
- TV-safe area 5-7
- twist 4-92
U
- undo 4-93
- use accelerator 5-3
- utilities menu 1-13
V
- vertex subdivide 4-94
- view angle 1-3
- view window 1-10, 1-11
- viewing volume 1-4
- views menu 5-4
- visibility 3-35, 6-8
- visible attachments 5-3
- visible attachments? 7-21
- visible axes 5-3
W
- wave off distance 7-23
- wedge cut 2-24
- weld 4-94
- width 2-24
- windows
- moving pop-ups 1-40
- wires 2-32
- adding segments 4-15
- changing continuity (smoothness) 4-16
- converting to spline 4-59
- encoding options 2-33
- joining two wires 4-76
- replacing segments with arcs 4-75
- replacing segments with bezier curves 4-75
- replacing segments with Bsplines 4-76
- reversing direction 4-77
- world units 7-12
Z
- zooming the camera 1-21
[N-World Contents] [Book Contents] [Prev] [Next] [Index]
Another fine product from Nichimen documentation!
Copyright © 1996, Nichimen Graphics Corporation. All rights
reserved.