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Utilities


The Utilities menu lets you do the following:

Figure 7.1 Utilities menu


Restructure

Collects several objects to form one new compound object. For example, if you have created a door by making three separate objects-the door itself, a handle, and a window-they can be collected and made into one named object with this command. The new object is referred to as a "group."

Such a restructured object can then be animated in N-Dynamics by referencing the new compound object rather than animating each terminal object separately. (Refer to the N-Dynamics Reference Manual and N-Dynamics Tutorial for more information.)

Using the same technique, you can attach a light to an object in order to illuminate a particular part of the object. If you later transform that object, the light will be also be transformed, remaining in its relative position to the object.

To restructure an object:

Figure 7.2 Restructuring objects

Figure 7.3 Restructuring into an existing object

Choose the Door, Handle, and Window objects, then (CLICK-L) on
Do It; you're then prompted to select which of those three objects you want to combine those objects into. (CLICK-L) on "Door" to create a new group called "Door Group." The next time you look at a list of objects in the scene, you can see that a new group has been created:

Figure 7.4 The resulting superior object (now a group)

If you (CLICK-R) on the group, you can see the inferior objects in of the Door Group object:

Figure 7.5 Displaying the elements in a group

This is particularly useful if you create new, top level objects and want to add them to an existing group. For example, you might create a peephole later and add it to the existing door group.

Note. If you move all objects in a group to the top level, the empty group is eliminated from the object list.

Note. An object's position in the object hierarchy is also displayed in the mouse documentation line. A quick glance at the description of the object can tell you its relative position in an object or group's hierarchy.


Rename

Renames an object. N-Geometry assigns an object a unique name, such as Cube when it is added to the environment. However, an assigned name does not necessarily reflect the nature of the object, and a name that describes the initial state of an object with relative accuracy such as cube or sphere might become inappropriate once the object has undergone extensive modification. Rename enables you to keep an object's name descriptive of its current state or its intended use.

Figure 7.6 Rename menu


Info

The Info operation lets you display various types of information about objects in the N-Geometry window. If you (CLICK-L) on Info, a menu of operations is displayed:

Figure 7.7 Info operations

Each of these operations is described below.

Set ?

Sets the global variable "?" to the last object, and the previous object to "??". This operation is typically reserved for use by developers.

For details on how to use this command, see the N·World Developer's Reference Guide.

List Objects

The List command displays a list of elements in the selected object(s). This list is printed in the UNIX shell window from which N·World was started.

A list for a complex object might look like this:

----------------- SELECTED OBJECTS --------------------

"2-Subobjects" 

   "Copy of Torus"  #<POLYHEDRON 94>:   648pts  1296edges   648faces.

   "Torus"          #<POLYHEDRON 91>:   648pts  1296edges   648faces.

Element totals:  1296 pts, 2592 segments, 1296 faces.

Annotate

The Annotate item prints element serial numbers over the line drawing of the object. The serial numbers will disappear by hitting the SPACEBAR, moving the camera, or moving the mouse off of the view window.

Figure 7.8 Icosahedron with edges annotated

In addition to the above options, you may (CTRL-*) on Annotate display pertinent information about elements on the screen.

Using this operation requires some knowledge of the LISP format function and its directives, and should only be used if you need a special type of element display. For more information on this option, contact Nichimen Graphics Support.

Show Data

Displays known information about an object or the camera.


Render

Lets you render the current scene in N-Geometry.

Figure 7.9 Render defaults menu


Preferences

The Preferences command opens a multi-page menu which lets you set global operational parameters for N-Geometry.

Note. Some of these menu items are also found on the Modes submenu (see the section "Modes," on page 5-2), which typically comes up faster than this menu).

Across the bottom of the preferences menu are several buttons which let you save or change your preferences:

To open a section of the menu, (CLICK-L) on the vertical bar with the appropriate name. Each submenu on the Preferences menu is described below:

Camera Preferences

Note. Depending on your renderer, you may or may not be able to render orthographic views. N-Render does support orthographic renders.
Note. You can also toggle orthographic mode on and off with (SHIFT-O)
Figure 7.10 illustrates two views of the same object, one in perspective and one in orthographic mode.

Figure 7.10 A perspective view and an orthographic view of the same object

Figure 7.11 Setting the viewing depth ratio

Note. Keeping the amount of headroom to a minimum generally increases the quality of rendered images.

Note. A very low minimum hither distance reduces the depth precision with which objects are rendered; objects may appear to overlap or be displayed out of order as they get extremely close to the viewer.

Figure 7.12 Hither and yon clipping planes

Note. Positioning the mouse over any of the format names listed in the pop-up menu displays the aspect ratio of that format in the mouse documentation line.
See the American Cinematographers Guide, published by the American Society of Cinematographers, for detailed information about each film format.

You can define a new camera format by choosing the New option at the top of the menu. (CLICK-L) on New to display the following menu:

Figure 7.13 Defining a new camera format

Mouse Preferences

Note. It may be helpful to lower the mouse speed if you are doing detail work that requires fine movement.
The default is 25.

Axes & Cursor Preferences

Figure 7.14 The global axes, global axis gap, and axis labels

Color Preferences

Pathname Preferences

Note. The global default directory is common to all N-World products.

Element Edit Preferences

Object Preferences

Note. This parameter does not effect the brightness of the light, only its appearance in the interface.

Note. This parameter overrides an elements Visibility parameter (set using Object Display>Visibility).

Default Display Preferences

Lets you set the default display mode for the various types of bodies in N-Geometry:

For each type of body, you can specify whether or not each of the following display characteristics is on or off. (CLICK-L) on the text edit box to the right of the body type, and toggle the fields that you want to change:

Menu Preferences

Debug Preferences

These options are for users of the Nichimen Developer's Kit only. Refer to the documentation for that product for more information on these options.

Global Preferences

Custom Menus

Lets you control what operations appear on N-Geometry's modify menu; there are three pre-defined modes for menus.

When you (CLICK-L) on GeoMenus>Utilities>Custom Menus you can select from one of the following pre-defined menu modes:

Long

Displays all possible commands for the selected element type on the modify body menu; more commonly used commands appear in the left column, less common on the right (for optimized flip menus).

Short

Displays the most commonly used commands on a single page menu. (This mode is useful if you are just getting familiar with the system.)

By Category

Displays menus as they appeared in N·World 2.1 and earlier software releases; experienced users may want to use this mode if they are familiar with the location of certain commands in the menu.

Edit Menus

The Edit Menus option lets you define your own custom menu configurations; you select which commands are to be included and name that configuration.

This is handy whether you have a particular set of commands that you commonly use, or if you are working on a specialized task and want to create a menu with only a few operations on it.

To create a custom menu:

1. (CLICK-L) on GeoMenus>Utilities>Custom Menu.

2. (CLICK-L) on Edit Menus.



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