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Contents
About This Document
- Contents of this Document
- Document Style Conventions
- Notes
- Mouse and Keyboard Notation
1 Overview
- The Environment
- The Camera
- Objects
- Transform vs. Modify
- Object Hierarchy
- The 3D Editor
- The Sensitivity Element Menu
- The View Window
- The Camera Motion Menu
- The GeoMenus
- The Mouse Monitor Window
- Commonly Performed Geometry Tasks
- Left, Middle, and Right Mouse Clicks
- Other Mouse Clicks
- Working with Text Edit Boxes
- Moving the Camera
- Camera Motions
- Modifying Bodies
- Collect Mode: Working with Several
Elements at Once
- Moving Objects and Elements
- Magnet Moves
- Operations That Need an Axis
- Operations That Need an Origin
- Shortcuts
- Defining a Default Operation
- Hotkeys
2 File and Edit Menus
- The File Menu
- New Object
- Scaling Center
- Rotation Axes
- Mapper
- Creating Lights
- Creating Polyhedra
- Creating Polyhedra Using Sketched Wires
- Open
- Save
- Export
- Exporting AutoCAD DXF
- Exporting Wavefront OBJ
- Exporting Acclaim Skeletons
- Exporting Biovision Skeletons
- Exporting HTR Skeletons
- Exporting Sony RSD
- Exporting Nintendo 64
- Exporting Sega SGL
- Get
- The Edit Menu
- Copy
- Reinstance
- Multiply
- Rebuild
- Edit Body
- Edit Object
- Delete
3 Working with Objects
- Object Transform Operations
- Object Utilities
4 Working with Bodies
- Add to Part
- Aspect Ratio
- Axis Move
- Axis Scale
- Bevel
- Bless
- Bridge
- Brightness
- Change Sampling
- Chip Off
- Chip Off Region
- Collapse
- Color
- Combine
- Connect New
- Continuity
- Convexify
- Coplanar
- Copy
- Copy into Trajectory
- Copy Into Wire
- Copy, mirrored
- Cull Elements
- Cut
- Dehole
- Derez
- Describe
- Displace
- Dissolve
- Edge Subdivide
- Evert
- Extrude
- Extrude Region
- Falloff Angle
- Flatten
- Flip
- Flip Path
- Fractalize
- Free Rotate
- Free Rotate Aimed
- Free Scale
- Grow
- Hue
- Illegal Faces
- Inset
- Interp Smooth
- Lift from Edge
- Lift from Vertex
- Make Displacement
- Make Frozen Mapper
- Make Part Frozen Mapper
- Make Patch Body
- Make Spline
- Make Splined Surface
- Materials
- Mirror
- Move
- Move Texture
- Multiple Extrude
- Part Materials
- Parts
- Plane Cut
- Position
- Position Highlight
- Randomize
- Replace with Arc
- Replace with Bezier
- Replace with Bspline
- Replace with Wire
- Reverse
- Rotate
- Rotate Normal
- Saturation
- Scale
- Select Edge Loop
- Select Elements
- Select Face
- Select Shared Edges
- Set Direction
- Set Light View
- Set Weight
- Smooth
- Sphericize
- Spot Angle
- Taper
- Tighten
- Triangulate
- Twist
- Undo
- Vertex Subdivide
- Weld
5 Viewing Objects
- Modes
- Views
- Align
- Aim
- Level
- Overlays
6 Object Display
- Changing Display Parameters for a Single
Object
- Changing Display Parameters for Several
Objects
7 Utilities
- Restructure
- Rename
- Info
- Render
- Preferences
- Custom Menus
A Troubleshooting
- Faces with Holes
- The Dehole Operation
- Using Cull Elements to Get Rid of Double
Edges
- Non-Planar Faces
B Hot Keys
INDEX
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