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Contents

About This Document

Contents of this Document
Document Style Conventions
Notes
Mouse and Keyboard Notation

1 Overview

The Environment
The Camera
Objects
Transform vs. Modify
Object Hierarchy
The 3D Editor
The Sensitivity Element Menu
The View Window
The Camera Motion Menu
The GeoMenus
The Mouse Monitor Window
Commonly Performed Geometry Tasks
Left, Middle, and Right Mouse Clicks
Other Mouse Clicks
Working with Text Edit Boxes
Moving the Camera
Camera Motions
Modifying Bodies
Collect Mode: Working with Several
Elements at Once
Moving Objects and Elements
Magnet Moves
Operations That Need an Axis
Operations That Need an Origin
Shortcuts
Defining a Default Operation
Hotkeys

2 File and Edit Menus

The File Menu
New Object
Scaling Center
Rotation Axes
Mapper
Creating Lights
Creating Polyhedra
Creating Polyhedra Using Sketched Wires
Open
Save
Export
Exporting AutoCAD DXF
Exporting Wavefront OBJ
Exporting Acclaim Skeletons
Exporting Biovision Skeletons
Exporting HTR Skeletons
Exporting Sony RSD
Exporting Nintendo 64
Exporting Sega SGL
Get
The Edit Menu
Copy
Reinstance
Multiply
Rebuild
Edit Body
Edit Object
Delete

3 Working with Objects

Object Transform Operations
Object Utilities

4 Working with Bodies

Add to Part
Aspect Ratio
Axis Move
Axis Scale
Bevel
Bless
Bridge
Brightness
Change Sampling
Chip Off
Chip Off Region
Collapse
Color
Combine
Connect New
Continuity
Convexify
Coplanar
Copy
Copy into Trajectory
Copy Into Wire
Copy, mirrored
Cull Elements
Cut
Dehole
Derez
Describe
Displace
Dissolve
Edge Subdivide
Evert
Extrude
Extrude Region
Falloff Angle
Flatten
Flip
Flip Path
Fractalize
Free Rotate
Free Rotate Aimed
Free Scale
Grow
Hue
Illegal Faces
Inset
Interp Smooth
Lift from Edge
Lift from Vertex
Make Displacement
Make Frozen Mapper
Make Part Frozen Mapper
Make Patch Body
Make Spline
Make Splined Surface
Materials
Mirror
Move
Move Texture
Multiple Extrude
Part Materials
Parts
Plane Cut
Position
Position Highlight
Randomize
Replace with Arc
Replace with Bezier
Replace with Bspline
Replace with Wire
Reverse
Rotate
Rotate Normal
Saturation
Scale
Select Edge Loop
Select Elements
Select Face
Select Shared Edges
Set Direction
Set Light View
Set Weight
Smooth
Sphericize
Spot Angle
Taper
Tighten
Triangulate
Twist
Undo
Vertex Subdivide
Weld

5 Viewing Objects

Modes
Views
Align
Aim
Level
Overlays

6 Object Display

Changing Display Parameters for a Single
Object
Changing Display Parameters for Several
Objects

7 Utilities

Restructure
Rename
Info
Render
Preferences
Custom Menus

A Troubleshooting

Faces with Holes
The Dehole Operation
Using Cull Elements to Get Rid of Double
Edges
Non-Planar Faces

B Hot Keys

INDEX



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