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Contents

About This Document

Contents of this Document
Document Style Conventions
Notes
Mouse and Keyboard Notation
Mouse Documentation Line Notation

1 N-Geometry Basics

In this Chapter
Global 3D Space
Local 3D Space
Adding New Objects
"Virtual Clay"
Adding Objects
Selecting Objects and their Elements
Bodies vs. Objects
Viewing Objects
The Camera
Views
Orthographic vs. Perspective Display
Display Features
Managing your Objects
Reading in Objects
Saving Objects
Copying Objects
Deleting Objects
Hot Keys
Setting N-Geometry Preferences
Using the Browser with
N-Geometry
Using the Browser in Geo Mode
Using the Browser in Files Mode
Traversing Directory Structures

2 Constructing an Airplane

In this Chapter
Before You Begin
Starting the Airplane
Pulling Out the Wings
Using the Default Function Key
Tapering the Wings
Pulling Out the Fuselage
The Tail
The Nose
Creating the Propeller
Renaming Your Object
Restructuring your Object
Saving the Airplane
Congratulations!

3 Building a Mansion

In this Chapter
Before You Begin
The Main Floor
Save your Work
Creating a Second Story
Pulling Down the Foundation
The Roof
The Portico
Using the 2D Lasso
Creating Stairs
Create a Front Door
Finishing the Mansion
Congratulations!

4 Smooth with History

In this Chapter
Modifications
Transformations
Bridging through an Object
Smooth w/History
Using Smoothed Copies with N-Dynamics
Congratulations!

5 Magnet Operations

In this Chapter
Building a Mountain Range
Using Magnet Operations
Magnet Moves on Multiple Elements
Performing Magnet Moves on Other
Element Types
Which Commands?
Making an Egg
Creating a "Vacuum" Effect
How the Area of Influence is Calculated
Congratulations!

6 Dungeon Environment

In this Chapter
Building a Dungeon
Joining the Hallways
Everting the Geometry of a Body
Adding a Door
Doubling your Real Estate
Congratulations!

7 Hand

In this Chapter
New Commands
Pulling Out the Fingers
The Thumb
The Hand and Wrist
Smoothing w/History
Using the 3D Lasso
Congratulations!

8 Text

In this Chapter
New Commands
Before You Begin
Setting Preferences
Adding Text
Making the Text 3D
Using Dehole
Before You Start
Using the Cut Operation to Fix Letters
Fixing the Rest of the Letters
Don't Forget the Back Faces
Beveling the Text
The Logo Utilities Item
Faces with Holes
Restructuring Text
Congratulations!

9 Cathedral

In this Chapter
Sketching the Wire
Starting an Arc
Fixing the Wire
Making the Lamina
Building the Cathedral
Turning the Object into a "Building Block"
Making some Windows
Mirroring
The Advanced Cathedral
Congratulations

10 Elements and Parts

In this Chapter
Selecting Elements
Defining Parts
Selecting Elements
Select Elements
Select Edge Loop
Defining Parts
Face Parts
Vertex Parts
More about Parts

11 Adding Geometry

In this Chapter
Cut
Building a Chair
Edge Subdivide
Vertex Subdivide
Bevel
Beveling a Point
Beveling a Segment
Beveling a Body
Smooth
Smoothing an Entire Object
Smoothing Part of an Object
Smoothing Tips
Congratulations!

12 Removing Geometry

In this Chapter
Dissolve
Merge Region
Collapse
Derez
Congratulations!

13 Displacements & Gestures

In this Chapter
Making Displacements
Linear vs. Rotational Displacements
Using Displacements
Defining Gestures
Congratulations!

14 Fantasy Tree

In this Chapter
A Fantasy Tree
Lowering Polygon Count for the Tree
Prepping the Tree
Bending the Tree
Pulling Out the Branches
Congratulations!

15 Stadium

In this Chapter
Sketching the Contour Wire
Building the Contour Wire
Creating the Path Wire
Going Inside the Stadium
Save your Work
Congratulations!

16 Tubes

New Techniques in this Chapter
The Improved Dungeon
Sketching the Path Wire
Building the Path Wire
Fixing the Floor
Working with Normals
Save your Work
Congratulations!

17 Reinstance, Copy, & Multiply

New Techniques in this Chapter
Reinstanced Objects
Copied Objects
Multiplied Objects
Making a Linear Lattice of Objects
Making a Planar Lattice of Objects
Making a Cubical Lattice of Objects
Making a Helical Lattice of Objects
Randomizing a Generated Lattice
Making a Per Point Lattice
Save your Work
Congratulations!

18 Mappers

In this Chapter
Types of Mappers
Mapper Icons
Attaching Mappers
Dynamic vs. Frozen Mappers
Dynamic Mappers
Freezing the Mapper
Positioning Mappers
Attaching Mappers to Face Parts
Congratulations!

19 Unmodeling

The Hollow Cube
The Hollow Pyramid
The Dresser
Building the Drawers
Roman Bath
Mirroring the Column
Building the Roof
Round Pegs in Square Faces

20 Fixing objects

In this Chapter
Undo
Bless
Cull Elements
Describe
Revert



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