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Contents
About This Document
- Contents of this Document
- Document Style Conventions
- Notes
- Mouse and Keyboard Notation
- Mouse Documentation Line Notation
1 N-Geometry Basics
- In this Chapter
- Global 3D Space
- Local 3D Space
- Adding New Objects
- "Virtual Clay"
- Adding Objects
- Selecting Objects and their Elements
- Bodies vs. Objects
- Viewing Objects
- The Camera
- Views
- Orthographic vs. Perspective Display
- Display Features
- Managing your Objects
- Reading in Objects
- Saving Objects
- Copying Objects
- Deleting Objects
- Hot Keys
- Setting N-Geometry Preferences
- Using the Browser with
N-Geometry
- Using the Browser in Geo Mode
- Using the Browser in Files Mode
- Traversing Directory Structures
2 Constructing an Airplane
- In this Chapter
- Before You Begin
- Starting the Airplane
- Pulling Out the Wings
- Using the Default Function Key
- Tapering the Wings
- Pulling Out the Fuselage
- The Tail
- The Nose
- Creating the Propeller
- Renaming Your Object
- Restructuring your Object
- Saving the Airplane
- Congratulations!
3 Building a Mansion
- In this Chapter
- Before You Begin
- The Main Floor
- Save your Work
- Creating a Second Story
- Pulling Down the Foundation
- The Roof
- The Portico
- Using the 2D Lasso
- Creating Stairs
- Create a Front Door
- Finishing the Mansion
- Congratulations!
4 Smooth with History
- In this Chapter
- Modifications
- Transformations
- Bridging through an Object
- Smooth w/History
- Using Smoothed Copies with N-Dynamics
- Congratulations!
5 Magnet Operations
- In this Chapter
- Building a Mountain Range
- Using Magnet Operations
- Magnet Moves on Multiple Elements
- Performing Magnet Moves on Other
Element Types
- Which Commands?
- Making an Egg
- Creating a "Vacuum" Effect
- How the Area of Influence is Calculated
- Congratulations!
6 Dungeon Environment
- In this Chapter
- Building a Dungeon
- Joining the Hallways
- Everting the Geometry of a Body
- Adding a Door
- Doubling your Real Estate
- Congratulations!
7 Hand
- In this Chapter
- New Commands
- Pulling Out the Fingers
- The Thumb
- The Hand and Wrist
- Smoothing w/History
- Using the 3D Lasso
- Congratulations!
8 Text
- In this Chapter
- New Commands
- Before You Begin
- Setting Preferences
- Adding Text
- Making the Text 3D
- Using Dehole
- Before You Start
- Using the Cut Operation to Fix Letters
- Fixing the Rest of the Letters
- Don't Forget the Back Faces
- Beveling the Text
- The Logo Utilities Item
- Faces with Holes
- Restructuring Text
- Congratulations!
9 Cathedral
- In this Chapter
- Sketching the Wire
- Starting an Arc
- Fixing the Wire
- Making the Lamina
- Building the Cathedral
- Turning the Object into a "Building Block"
- Making some Windows
- Mirroring
- The Advanced Cathedral
- Congratulations
10 Elements and Parts
- In this Chapter
- Selecting Elements
- Defining Parts
- Selecting Elements
- Select Elements
- Select Edge Loop
- Defining Parts
- Face Parts
- Vertex Parts
- More about Parts
11 Adding Geometry
- In this Chapter
- Cut
- Building a Chair
- Edge Subdivide
- Vertex Subdivide
- Bevel
- Beveling a Point
- Beveling a Segment
- Beveling a Body
- Smooth
- Smoothing an Entire Object
- Smoothing Part of an Object
- Smoothing Tips
- Congratulations!
12 Removing Geometry
- In this Chapter
- Dissolve
- Merge Region
- Collapse
- Derez
- Congratulations!
13 Displacements & Gestures
- In this Chapter
- Making Displacements
- Linear vs. Rotational Displacements
- Using Displacements
- Defining Gestures
- Congratulations!
14 Fantasy Tree
- In this Chapter
- A Fantasy Tree
- Lowering Polygon Count for the Tree
- Prepping the Tree
- Bending the Tree
- Pulling Out the Branches
- Congratulations!
15 Stadium
- In this Chapter
- Sketching the Contour Wire
- Building the Contour Wire
- Creating the Path Wire
- Going Inside the Stadium
- Save your Work
- Congratulations!
16 Tubes
- New Techniques in this Chapter
- The Improved Dungeon
- Sketching the Path Wire
- Building the Path Wire
- Fixing the Floor
- Working with Normals
- Save your Work
- Congratulations!
17 Reinstance, Copy, & Multiply
- New Techniques in this Chapter
- Reinstanced Objects
- Copied Objects
- Multiplied Objects
- Making a Linear Lattice of Objects
- Making a Planar Lattice of Objects
- Making a Cubical Lattice of Objects
- Making a Helical Lattice of Objects
- Randomizing a Generated Lattice
- Making a Per Point Lattice
- Save your Work
- Congratulations!
18 Mappers
- In this Chapter
- Types of Mappers
- Mapper Icons
- Attaching Mappers
- Dynamic vs. Frozen Mappers
- Dynamic Mappers
- Freezing the Mapper
- Positioning Mappers
- Attaching Mappers to Face Parts
- Congratulations!
19 Unmodeling
- The Hollow Cube
- The Hollow Pyramid
- The Dresser
- Building the Drawers
- Roman Bath
- Mirroring the Column
- Building the Roof
- Round Pegs in Square Faces
20 Fixing objects
- In this Chapter
- Undo
- Bless
- Cull Elements
- Describe
- Revert
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