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Index
Numerics
- 3D lasso 7-2
- 3D space
- global 1-3
- local 1-3
A
- Add to Part 10-2
- adding objects 1-4
- arcs 15-2
- creating in sketch editor 9-6
- area of influence 5-5
- calculating 5-12
- Axis Move 3-2, 4-2
B
- backfacing 1-17
- Bevel 8-2, 11-2
- bezier wires 14-2
- Bless 20-2, 20-3
- Bridge 4-2, 6-2
C
- camera 1-13
- Chip Off 2-2
- Collapse 12-2, 12-10
- faces 12-12
- segments 12-11
- vertices 12-11
- contour solids 15-2
- Copy 17-2
- copying objects 1-23
- Cull Elements 20-2, 20-4
- Cut 3-2, 11-2
- cylindrical mappers 18-4
D
- Defining Parts 10-2
- Dehole 8-2
- Derez 12-2, 12-12
- Describe 20-2, 20-5
- displace 13-11
- displacements
- linear 13-2
- rotational 13-2
- Dissolve 12-2, 12-3
- dynamic mappers 18-11
E
- Edge Subdivide 11-2
- elements
- selecting 1-5
- Evert 6-2
- Extrude 2-2, 2-5
- multiple faces 6-2
- Extrude Region 3-2
F
- face parts 10-12
- Flatten 3-2, 9-2
G
- gestures 13-13
H
- hard edging 1-17
- hot keys 1-25
J
- joints
- on a hand 7-2
L
- Labeled Axes 2-2, 3-2
- lamina 9-3, 9-14
- Lift from Edge 7-2
- loading objects 1-20
- local axes
- displaying 1-19
- logo utilities item 8-2
M
- magnet moves 5-2
- on multiple elements 5-6
- mappers
- attaching
- to a face part 18-15
- cylindrical 18-4
- dynamic 18-11
- icons 18-3
- planar 18-3
- positioning 18-15
- spherical 18-5
- Merge Region 7-2, 9-2, 12-2, 12-8
- Mirror 3-2, 9-2
- Move along Axis 2-2
- Multiple Extrude 9-2, 14-2
- Multiply 17-2
N
- Normals 6-2
- displaying on objects 1-18
O
- objects
- adding 1-4
- copying 1-23
- reading in 1-20
- retrieving killed 1-24
- saving 1-22
- selecting 1-5
- viewing 1-13
P
- parts 10-2
- adding to 10-14
- creating 10-12, 10-13
- deleting 10-16
- removing elements from 10-16
- renaming 10-15
- selecting 10-13
- planar mappers 18-3
- Plane Cut 3-2
- points
- displaying on objects 1-18
- preferences
- setting 1-25
R
- Reinstance 17-2
- retrieving killed objects 1-24
- Revert 20-2, 20-6
- Rotate 2-2
S
- sampling 14-2
- sampling wires
- wires 14-2
- saving objects 1-22
- Scale 2-2
- Scale XYZ 3-2
- Select Edge Loop 10-2, 10-9
- Select Elements 10-2
- selecting elements 1-5
- selecting neighbors 10-7
- selecting objects 1-5
- sensitivity 1-19
- default threshold 1-20
- shading 1-17
- sketch editor
- using 9-2
- Smooth 11-2
- Smooth w/History 4-2
- spherical mappers 18-5
- Sphericize 7-2
- stand-ins
- displaying 1-19
T
- text 8-2
- tube 16-2
U
- Undo 2-2, 20-2, 20-3
- unmodeling 19-1
V
- vacuum effect 5-11
- vertex parts 10-12
- Vertex Subdivide 11-2
- viewing objects 1-13
- views 1-13
- hot keys 1-15
- saving 1-14
- selecting 1-14
- virtual clay 1-4
- visibility 1-17
W
- wires 15-2
- sketching 9-3
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