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Contents

About this Document

Contents of this Document
Document Style Conventions
Notes
Mouse and Keyboard Notation

1 Overview

How N-Dynamics Works
Working with 3D Objects
Working with 2D Elements
Working with Materials and Lights
Working with Skeletons
Game Tools

2 The Interface

The Script Editor
Navigation Box
Title Bar
Channels
Now-Time Cursor
Frame Range Area
Time Line
Navigation Arrow
Script Length Box
Menu Buttons
File
Loading a Script
Saving a Script
Loading Previously Saved Recordings
Saving Recordings
Project Operations
Setting the Current Project
Edit Current Project
Creating a New Project
Deleting Project Definitions
Export
Options
Views
Animate
Playback

3 Using the Script Editor

What is a Script?
Channels, Operations, and Curves
Script Hierarchy
Building a Basic Script
Modifying a Script
Parallel vs. Sequential Subactions
Channel Order
Basic Channel Operations
Cues
Editing a Cue
The Cue Operations Menu
Time
Changing the Length of a Script
The Time Line and Animation Line
The Script Operations & Action Operations
Menus
Hierarchy
Time
Other Script Operations

4 Working with Curves

Curves
Working with Curves
Editing Curve Properties
Curve Types
Linear Curves
Hold Curves
Conic Spline Curves
Kochanek Spline Curves
Sketched Curves
Filtered Curves
Slow In Curves
Slow Out Curves
Spherical Linear Curves
The Curve Editor
Exit
Reset
Fit
Graph Min/Max
Shifting or Scaling the Entire Curve
Working with Cues in Curve Channels
Adding a Cue
Moving a Cue
Editing a Cue's Value
Editing Concurrent Cues
Deleting a Cue
Editing Sketched Curves
Curve Operations Menu
Cut
Delete
Insert Parent
Replace with Action
Replace with Copy
Replace with Variable
Replace with Sequential Curves
Extend
Freeze Cues/Unfreeze Cues
Respace Cues
Set Timeline
Slide this Curve
Add Cue
Add Multiple Cues
Edit all Cues
Empty of Cues
Deactivate
Remember

5 Dynamic Operations

Editing Channel Parameters
N-Dynamics Operation Classes
Dynamics Operations
Basic Functions
Export Game Animation
Image Operations
Record Animation
Sony MIMe Animation
Geometry Operations
Camera
Lights
Miscellaneous
Rotation
Scaling
Shape
Skew
Skeletal Animation
Trajectories
Transform Combinations
Translation
Visibility
Paint Operations
Canvas Operations
Coloring
Copy Image
Create Matte
Filtering
Pixel Moving
Recoloring
Other Operations
Render
Attributes



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