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Contents
About this Document
- Contents of this Document
- Document Style Conventions
- Notes
- Mouse and Keyboard Notation
1 Overview
- How N-Dynamics Works
- Working with 3D Objects
- Working with 2D Elements
- Working with Materials and Lights
- Working with Skeletons
- Game Tools
2 The Interface
- The Script Editor
- Navigation Box
- Title Bar
- Channels
- Now-Time Cursor
- Frame Range Area
- Time Line
- Navigation Arrow
- Script Length Box
- Menu Buttons
- File
- Loading a Script
- Saving a Script
- Loading Previously Saved Recordings
- Saving Recordings
- Project Operations
- Setting the Current Project
- Edit Current Project
- Creating a New Project
- Deleting Project Definitions
- Export
- Options
- Views
- Animate
- Playback
3 Using the Script Editor
- What is a Script?
- Channels, Operations, and Curves
- Script Hierarchy
- Building a Basic Script
- Modifying a Script
- Parallel vs. Sequential Subactions
- Channel Order
- Basic Channel Operations
- Cues
- Editing a Cue
- The Cue Operations Menu
- Time
- Changing the Length of a Script
- The Time Line and Animation Line
- The Script Operations & Action Operations
Menus
- Hierarchy
- Time
- Other Script Operations
4 Working with Curves
- Curves
- Working with Curves
- Editing Curve Properties
- Curve Types
- Linear Curves
- Hold Curves
- Conic Spline Curves
- Kochanek Spline Curves
- Sketched Curves
- Filtered Curves
- Slow In Curves
- Slow Out Curves
- Spherical Linear Curves
- The Curve Editor
- Exit
- Reset
- Fit
- Graph Min/Max
- Shifting or Scaling the Entire Curve
- Working with Cues in Curve Channels
- Adding a Cue
- Moving a Cue
- Editing a Cue's Value
- Editing Concurrent Cues
- Deleting a Cue
- Editing Sketched Curves
- Curve Operations Menu
- Cut
- Delete
- Insert Parent
- Replace with Action
- Replace with Copy
- Replace with Variable
- Replace with Sequential Curves
- Extend
- Freeze Cues/Unfreeze Cues
- Respace Cues
- Set Timeline
- Slide this Curve
- Add Cue
- Add Multiple Cues
- Edit all Cues
- Empty of Cues
- Deactivate
- Remember
5 Dynamic Operations
- Editing Channel Parameters
- N-Dynamics Operation Classes
- Dynamics Operations
- Basic Functions
- Export Game Animation
- Image Operations
- Record Animation
- Sony MIMe Animation
- Geometry Operations
- Camera
- Lights
- Miscellaneous
- Rotation
- Scaling
- Shape
- Skew
- Skeletal Animation
- Trajectories
- Transform Combinations
- Translation
- Visibility
- Paint Operations
- Canvas Operations
- Coloring
- Copy Image
- Create Matte
- Filtering
- Pixel Moving
- Recoloring
- Other Operations
- Render
- Attributes
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