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INDEX
A
- action
- defined 3-2
- Action Editor host 2-22
- action operations menu 3-37
- Action Properties 5-4
- actions
- activating 3-57
- cutting 3-55
- deactivating 3-57
- deleting 3-41
- dissolving 3-41
- emptying 3-41
- Add operation 5-9
- adding parallel subactions 3-38
- adjust parameter values menu 3-24
- Align to Object Midpoint operation 5-37
- Align to Object Origin operation 5-38
- Align To operation 5-37
- animate
- individual frames 2-30
- interactively 2-30
- part of a script 2-30
- range of frames 2-30
- Animate Attributes operation 5-87
- Animate button 2-29
- animate increment 2-21
- animating
- with render or paint 2-29
- animation line 3-34
- setting 3-35
- auto adjust timeline 2-21
- Axis Move operation 5-58
- Axis Scale Compensated operation 5-42
- Axis Scale operation 5-41
B
- bias 4-9, 4-13
- Blur operation 5-72
- buttons
- Animate 2-29
- Playback 2-32
- Views 2-24
C
- Call Script operation 5-10
- camera
- setting the format 5-27
- change phase 4-31
- change value 4-31
- channel
- defined 3-2
- editing all cues 4-41
- channel colors 2-22
- channel order 3-12
- channel padding style 2-22
- channels 2-3
- activating 3-17
- basic operations 3-19
- closing 3-20
- multiple levels 3-20
- copying 3-20
- cutting 3-21
- deactivating 3-17
- deleting 3-21
- editing properties 3-22
- expanding 2-22
- inserting a parent above 3-41
- moving 3-42
- opening 3-19
- replacing with a copy 3-44, 3-46, 4-39
- replacing with a curve 3-44
- replacing with a variable 3-44
- resizing 3-21
- toggling executable status 5-4
- tracing value 5-4
- Chroma Key operation 5-70
- Closing a channel 3-21
- colors
- for channels 2-22
- Composite Images operation 5-61
- concurrent cues 4-27
- confirm enabled 2-22
- constraining to grid 2-22
- continuity 4-13
- Copy Image operation 5-68
- Copy Indexed Images operation 5-19
- Copy Transformation operation 5-55
- cue operations menu 3-26
- cues 3-23
- adding 4-25
- adding multiple 4-41
- adding new 4-40
- deleting 3-26, 4-28
- detaching 3-26
- Edit Properties 3-31
- Edit Value 3-26
- editing
- complex values 3-25
- simple values 3-24
- editing all cues in channel 4-41
- editing concurrent 3-27
- editing value of 3-24
- editing values 3-24
- editing values of 4-25
- editing with sliders 4-27
- emptying all in a channel 4-42
- Freeze/Unfreeze Cues 3-27
- Link to Marker 3-27
- moving 4-25
- Remember 3-30
- respacing evenly 4-40
- Set Time 3-30
- Use Remembered Time 3-31
- Use Remembered Value 3-30
- cursor 2-3
- Curve
- Trace Channel? 4-4
- curve
- Channel Variable 4-4
- deactivating 4-42
- defined 3-2
- editing all cues 4-41
- Name 4-4
- remembering for copying 4-43
- Subchannel ID 4-4
- curve editor 4-22
- curve operations menu 4-37
- curve type
- conic spline 4-5, 4-9
- filtered 4-17
- hold 4-8
- Kochanek spline 4-5, 4-13
- linear 4-5, 4-6
- sketched 4-5, 4-15
- slow in 4-5, 4-19
- slow out 4-5, 4-20
- curves
- adding derived 3-52
- adding imported 3-54
- adding parallel 3-52
- defined 4-2
- deleting 4-38
- emptying of all cues 4-42
- extending 4-39
- extending curves 3-55
- Freeze/Unfreeze Cues 4-40
- interpolated 4-15
- recomputing derived 3-58
- replacing with a copy 4-39
- replacing with a variable 4-39
- replacing with an action 4-38
- shifting or scaling entire curve 4-24
- sliding 4-40
D
- debugger enabled 2-22
- decircularize 4-32
- default curve 5-3
- deleting cues 3-26
- derived curves
- adding 3-52
- recomputing 3-58
- detaching cues from markers 3-26
- Displace Shape operation 5-45
- Dissolve 3-41
- Distance from Location operation 5-33
- Distance from Object operation 5-33
- Distance from Plane operation 5-34
- Distort operation 5-72
- Divide operation 5-11
- Do if then else operation 5-11
- Do when operation 5-11
- domain
- GL Shade 5-87
- N64 5-88
- N-Render 5-87
- Sega 5-87
- Sony PSX 5-87
- dynamic values 5-4
E
- Edge Key operation 5-71
- Edit Concurrent Cues 3-27
- edit curve properties menu 4-3
- editing action properties 5-4
- editing sketched curves 4-29
- Empty 3-41
- end treatment 4-9, 4-13
- clamped 4-10
- cyclic 4-10
- diagram 4-11
- held 4-10
- relaxed 4-10
- slow in/out 4-10
- Equalize operation 5-80
- Erase Canvas operation 5-62
- Erase Matte operation 5-63
- Evaluate Lisp Form operation 5-12
- Executable? 5-4
- Expand operation 5-73
- expanding channel size 2-22
- exponent 4-20
- Export Game Animation operation 5-18
- Export Object operation 5-34
F
- Field Mode 2-21
- filter width 4-17
- filtered curves 4-17
- Flip operation 5-77
- Fly along Trajectory operation 5-54
- Four Color Gradient operation 5-65
- fps 2-21
- frame box 2-4
- frame range area 2-3
- frame range box 2-4
- frames per second 2-21
G
- game animation 5-18
- Get Variable Value operation 5-12
- GL Shade and playback 2-29
- GL Shade domain 5-87
- grid enabled 2-22
H
- hierarchical structure of scripts 3-2
- hot keys 2-23
I
- IHS Recolor operation 5-81
- imported curves
- adding 3-54
- In Range? operation 5-13
- inherited values 5-4
- insert parent 3-41
- inserting parent channels 4-38
- invert curve in time 4-33
- invert curve in value 4-34
K
- Move, Scale and Rotate 5-56
- XYZ Move 5-59
- XYZ Rotate 5-40
- Kochanek interpolant curve 4-13
L
- Less than? operation 5-13
- XYZ Scale 5-44
- Load Canvas from File operation 5-63
- Load Canvas from Image operation 5-64
- Load Image into Window operation 5-21
- local values 5-4
- loop subchannels 5-3
- LUT Directory 4-15
- LUT Name 4-15
- LUT Size 4-15
M
- Magnify operation 5-78
- Make Invisible operation 5-60
- Make Visible operation 5-60
- marker track
- adding 3-47
- markers
- adding 3-48
- adding without cues 3-49
- deleting 3-50
- moving 3-49
- Mirror operation 5-78
- Mix operation 5-13
- modules 2-21
- Mosaic operation 5-74
- Move along Trajectory operation 5-54
- Move Here 3-42
- Move to Object operation 5-58
- Multiple Displace Shape operation 5-46
- Multiple Operations operation 5-35
- Multiply operation 5-14
N
- N64 domain 5-88
- N-Dynamics
- diagram 1-2
- with 2D elements 1-3
- with 3D objects 1-3
- noise curve 4-34
- Noise Filter operation 5-74
- now-time cursor 2-3
- N-Render domain 5-87
O
- Object Size operation 5-35
- operation 5-40, 5-44, 5-45, 5-56, 5-59
- specifying 5-4
- operation classes
- diagram 5-6
- Orient along Trajectory operation 5-55
P
- parallel curves
- adding 3-52
- parent channels
- inserting above a curve 4-38
- Pause operation 5-14
- Perform Frame Action operation 5-36
- Playback button 2-32
- playback FPS 2-21
- playback loop pause 2-23
- Posterize operation 5-82
- Print Value operation 5-15
- project
- creating new 2-17
- selecting the current 2-16
- project definition
- deleting 2-17
- project operations menu 2-15
Q
- Quaternion Rotate operation 5-38
R
- Randomize operation 5-82
- Record Animation operation 5-24
- Record Movie Audio operation 5-21
- Record Movie Image operation 5-22
- recording
- A & P 2-34
- deleting 2-32
- playing 2-33
- playing looped 2-34
- renaming 2-35
- saving 2-14
- saving to memory 2-35
- Render operation 5-85
- Renormalize operation 5-15
- repeating a subchannel (see loop subchannels) 5-3
- Resmooth operation 5-47
- respacing cues 4-40
- Return Value operation 5-16
- Reverse Matte operation 5-64
- RGBA Recolor operation 5-83
- Rotate operation 5-39
- rotation order 3-13
S
- Save Canvas to File operation 5-64
- Save Canvas to Image operation 5-65
- Save Window to File operation 5-23
- sawtooth curve 4-35
- Scale Image operation 5-69
- Scale operation 5-43
- Scatter operation 5-75
- script
- animating part of 3-35
- building a basic 3-4
- changing the length of 3-33
- copying 2-7
- creating new 2-7
- defined 3-2
- hierarchy 3-2
- modifying 3-11
- renaming 2-9
- viewing part of 3-34
- script editor 2-2
- diagram 2-2
- interface 2-2
- script operations menu 3-37
- Sega domain 5-87
- sequential subactions
- adding 3-51
- Set Aimpoint operation 5-26
- Set Aimpoint to Object Center operation 5-26
- Set Aimpoint X operation 5-27
- Set Aimpoint Y operation 5-27
- Set Aimpoint Z operation 5-27
- Set Camer Format operation 5-27
- Set Hither Distance operation 5-28
- Set Light Aimpoint operation 5-30
- Set Light Aimpoint to Object Center operation 5-30
- Set Light Brightness operation 5-31
- Set Light Color operation 5-31
- Set Light Falloff Angle operation 5-31
- Set Light View Angle operation 5-32
- Set Shape operation 5-47
- Set View Angle operation 5-28
- Set View from Object operation 5-29
- Set View operation 5-28
- Set Visibility operation 5-60
- Set Yon Distance operation 5-29
- Sharpen operation 5-76
- Shear along Y by X operation 5-51
- Shear along Y by Z operation 5-52
- Shear along Z by X operation 5-52
- Shear along Z by Y operation 5-52
- Shift operation 5-79
- Shrink operation 5-76
- silhouette on playback 2-29
- sine wave curve 4-36
- Single Color operation 5-66
- Skeletal Animation 5-53
- sketched curves
- adding noise 4-34
- change phase 4-31
- change value 4-31
- decircularize 4-32
- editing 4-29
- inverting curve in time 4-33
- inverting curve in value 4-34
- sawtooth 4-35
- sine wave 4-36
- smooth 4-30
- Skew 5-50
- smooth 4-30
- Sony MIMe Animation operation 5-25
- Sony PSX domain 5-87
- sort library menus 2-23
- subactions
- adding parallel 3-38
- parallel vs sequential 3-12
- Subtract operation 5-16
- Swap Channels operation 5-84
- Swirl operation 5-48
T
- Taper operation 5-49
- Displace Shape 5-45
- tension 4-9, 4-13
- Time 3-33
- time 3-55
- time box 2-3
- time line 2-4, 3-34
- setting 3-34
- timeline
- setting 3-57
- Timewarp operation 5-16
- trace channel 5-4
- Twist operation 5-49
- Two Color Gradient operation 5-67
U
- untracing
- all channels 3-59
V
- values
- dynamic 5-4
- inherited 5-4
- local 5-4
- view
- adding 2-24
- deleting configurations 2-28
- saving configurations 2-27
- single view 2-26
- spacing views evenly 2-27
- Views button 2-24
W
- Warp Image operation 5-69
X
- X Move operation 5-59
- X Rotate operation 5-39
- X Scale operation 5-43
- XYZ Rotate (Linked) operation 5-40
Y
- Y Move operation 5-59
- Y Rotate operation 5-41
- Y Scale operation 5-44
Z
- Z Move operation 5-59
- Z Rotate operation 5-41
- Z Scale operation 5-44
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