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Overview


This chapter briefly describes each of the major N-Paint modes, and also provides a brief overview of how N-Paint works. It also describes some of the common elements of the N-Paint interface which you'll encounter often. It also describes how N-Paint manages elements in memory.


In this Chapter

This chapter provides an overview of the N-Paint system, including important concepts you'll need to be familiar with, as well as an introduction to various parts of the N-Paint interface you'll run into again and again. These include:


Starting N-Paint

To start N-Paint:

1. (CLICK-L) on the green Nichimen button at the left edge of the N·World Config Bar.

Figure 1.1 The N·World config bar

2. (CLICK-L) on Start Nichimen Products>N-Paint.


N-Paint Windows

N-Paint has two windows:

Figure 1.1 N-Paint windows


Mode Menus

The menus identify the various modes for N-Paint. The mode you select depends on what you want to do in N-Paint.

Figure 1.2 N-Paint menus


Using N-Paint

This section describes many of the N-Paint interface elements and controls you'll encounter often when you're using N-Paint.

File Browsers

You'll use N-Paint file browsers to browse through and select files from disk:

Figure 1.3 A Browse

The current directory is listed at the top of the browser.

Subdirectories and files in the current directory are listed in alphabetical order beneath the directory. Each item in this list is called a Node. Subdirectories are denoted by an arrow to the right of the directory name.

Once you've found the node you're looking for:

1. (CLICK-L) on a node to select it.

2. (CLICK-R) on a node to bring up a menu of operations appropriate for that node.

Figure 1.4 Node operations pop-up menu

The options on this menu will vary depending upon the nature of the node.

Browser Options

(CLICK-L) on the Options button to display the Options pop-up menu:

Figure 1.5 Browser options

Buttons

Many N-Paint operations are initiated or controlled with buttons.

Figure 1.6 Sample buttons

The buttons are color coded to indicate their general function:

Number Edit Boxes

When a tool needs a value before it can be executed, a number edit box is displayed:

Figure 1.7 Number edit boxes

The behavior of a number edit box is dependent on the Numeric Keypad setting in the setup menu, as described in Table 1.1:

Table 1.1 Editing number values
Mouse Click Keypad On Keypad Off
(CLICK-L)

Invokes keypad

Position cursor in field

(CLICK-M)

Invokes keypad

Clears field

(CLICK-R)

Invokes keypad

Clears field

Use the numeric keypad to enter precise values in number edit boxes:

Figure 1.8 Numeric keypad

(CLICK-L) on the following commands to use the keypad:

Numbers may be entered using the numbers along the top of the keyboard if you turn the Numeric Keypad option off in the Setup menu, or using the numeric keypad on the keyboard if the Num Lock key is pressed.

Palettes

You select colors from a palette. You can also use the Color Editor feature of the N-Paint palette to create and edit custom colors.

Figure 1.9 Color palettes

Palettes can contain as many as 256 colors, but only the 48 are shown at any one time. You can use the palette paging slider on the left side of the palette to page down through the rest of the colors.

Color palettes are described in more detail in the section "The Color Editor," on page 1-8.

The Color Editor

In certain situations you'll want to select a color without returning to the Color menu. For example, if you're using a color ink with the round brush, the ink parameters menu contains a color field:

Figure 1.10 Selecting a color from the ink parameters menu.

When this is the case, (CLICK-L) on the color field to display a color editor.

Note: If the Palette Commands menu is open, then (CLICK-L) on the color field to insert the current color from the Palette Commands menu.

Certain tools allow you to select colors "on-the-fly," without moving back to the Tools interface. To define the colors for such tools, the color editor, a pop-up menu, is displayed, which looks very similar to the Colors portion of the Tools portion of the interface:

Figure 1.11 Choosing a color

To manipulate the colors in the palette:

1. (CLICK-L) on the Edit button

Intensity, hue, and saturation sliders appear at the bottom of the screen, as well as a number edit box that lets you enter numerical definitions of colors directly. You can also use the Pick button to select a color from the current image.

To pick a color from the image:

1. (CLICK-L) on the Pick button, then move the cursor over the image. The cursor changes to the shape in Figure 1.12:

The mouse controls the movement of the selection point; as you move the mouse, the color under the selection point is displayed in the larger square.

Figure 1.12 The color picker tool

2. (CLICK-L) to make the color under the selection point the current color, which you may then add to an empty square in the palette using the commands described above.

If you hold down the CTRL key while you move the pointer, a second square is drawn on the canvas, in which the color under the pointer is displayed in 100% intensity and saturation.

Note. If the color under the smaller box has no hue (i.e., it is a greyscale) the smaller square showing full intensity and saturation is arbitrarily set to red.

To enter RGB values numerically:

1. (CLICK-L) on the RGB Values field.

2. Enter the values (between 0 and 1) for each component, separated by a space.

Pop-up Menus

Clicking on a button sometimes presents a dialog box with an additional menu of choices associated with that command:

Figure 1.13 Pop up menus

(CLICK-L) on the option you want to execute or Abort if you change your mind.

Sliders

Sliders, like number edit boxes, are used to specify a numeric parameter required by a tool.

Figure 1.14 Sliders

Text Edit Boxes

When specifying text, you'll need to enter text directly from the keyboard.

Figure 1.15 Text edit boxes

Note. The ESC key is used elsewhere in N-Paint to abort out of an operation.

Press RETURN to end text entry.

Toggle

Toggles let you specify whether a particular feature is currently selected or deselected. (CLICK-L) on the gray box next to an item to select or deselect it.

Figure 1.16 Toggle controls

Toggling a control may display additional parameters for that feature.

Hotkeys

You can initiate many N-Paint operations by pressing a key or combinations of keys. These special keys are called hotkeys. Table 1.2 lists N-Paint hotkeys and their corresponding commands. You can view a list of N-Paint hotkeys from within N-Paint by pressing the [h] key.

Table 1.2 N-Paint hotkeys
Hotkey Description
.

Set brush color from canvas

c

Center image on screen

CTRL-e

Erase canvas

e

end current operation

CTRL-g

Toggle Grid or overlay display

g

Toggle grid on (lock to grid)

h

List hot keys

l

Letterbox image (zoom to fit)

ALT-m

Magnify

m

Toggle menu

CTRL-p

Use color picker to pick color from canvas

p

Toggle pan mode on and off

r

Repaint (Redo)

u

Unpaint (Undo)

x

Zoom to 1:1

CTRL-z

Zoom out

z

Zoom in

esc

Abort current operation


Managing Images in N-Paint

This section describes some of the terms used in describing how N-Paint works with images. Refer to Figure 1.17 when reading the discussion that follows:

Figure 1.17 How N-Paint works with elements in memory

Disk

Anything that you want to save permanently-images, palettes, toolboxes, cutout brushes-should be saved to disk.

Memory

You can load multiple images, palettes, and tool boxes into memory. Only a single element can be active at any one time, however.

Canvas

The active image is often referred to as the canvas.

Image Processing Buffer

When working with certain types of brushes (any with LoadBuf, SaveBuf, or Accumulate buttons), a duplicate of the image is automatically loaded into an area called the "image processing buffer" or "undo buffer." When you modify an image, you are modifying the current copy. If you make changes you do not like, you can load the last saved copy from this buffer using the LoadBuf button, as described in the section "LoadBuf," on page 5-12. This feature lets you undo to a previous state.

Backup Canvas

The backup canvas is a second image (or a copy of the current canvas) that can be loaded into a specific place in memory. The backup canvas can be used in conjunction with the reveal brush, or to save an additional version of an image.

Note. The backup canvas is reset every time the image size changes. This means that if you load a new image to the canvas that is of a different size than the current canvas, whatever image was in the backup is lost. However, if the newly loaded image is the same size as the image on the backup canvas, the backup image is unaffected.

Backup Matte

The Backup Matte can be used to store a duplicate of the current matte. Like the backup canvas, the backup matte is reset every time the canvas size changes. This means that if you load a new image that is of a different size than the image it replaces, whatever matte was in the backup matte is lost. However, if the newly loaded image is the same size as the one it replaces, the backup matte is unaffected.

Pasteup Overlay

When you manipulate an object such as a cutout brush, a geometric shape, or an object in a shape keyframe, you do it in pasteup mode. The shape itself is kept on the "pasteup layer," which can be thought of as an overlay sitting on top of the paint canvas. When you edit a cutout brush or a shape, you do so on the pasteup layer-the shape can be added directly to the canvas.


Loading Elements into Memory

An element is an N-Paint object, such as an image, a palette, or a toolbox. You can open several elements at a time in N-Paint. To open an element means to read in an element from the file system and store it in memory. Once an element is loaded, you can select it. Selecting an element makes that element the current element. So, if you have several images loaded into memory, the one which is on the canvas is the current image. If you want to work on another image you can either select one from among those loaded into memory, or open one stored permanently on disk.

New elements you create are stored only in memory until you explicitly save them to the file system.

Images

An image is a two-dimensional picture. Images may be original artwork created in N-Paint or some other image editing program, scanned images, or images captured through a frame grabber.

Most color images are made up of four components:

Figure 1.18 Multi-channel images

The red, green, and blue components make up the visible part of an image; the alpha channel or matte lets you protect part of an image so that it is not affected by a given operation.

Toolboxes and Palettes

Toolboxes and palettes are two additional types of N-Paint elements. Toolboxes are collections of tools you've configured a certain way which you want to save and use again. For example, a cutout brush you want to use as a decal. You can also create custom color palettes, which you can save and use again. In this way you can create custom tool sets optimized to a certain specification, such as a single project or group of related images.

You may save and load a wide variety of elements, as described in the section Chapter 4., "Managing Elements in N-Paint" . Each of the element types (and their purpose) is described in that section.



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