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Contents

About This Document

Contents of this Document
Document Style Conventions
Notes
Mouse and Keyboard Notation

1 Introduction to N-Paint

In This Chapter
Getting Started
What is N-Paint?
N-Paint Windows
N-Paint Modes
Selecting Tools
Working with Images
Images and the Canvas
Opening an Image
Modifying the Image
Saving the Image
Viewing the Matte
Painting
Creating the Background
Undoing your Painting
Repeating Shapes
Using the Fill Tool
Compositing an Image
Saving Your Work
Congratulations!

2 Working with Images

In this Chapter
Before you Start
Using the Brush
Saving your Shadow Brush
Saving your Custom Tool Box
Blurring the Background
Pulling a Chroma Key Matte
Adding the Twilight
Congratulations!

3 Pulling Mattes

In this Chapter
Matte Basics
Painting onto the Matte Channel
Pull a Matte Using a Chroma Key
Touching up the Matte
Using the Pan/Zoom Tool
Other Zoom Modes
Saving the Matte
Pulling and Using Intensity Mattes
Pulling an Intensity Matte
Using the Intensity Matte
Manipulating the Matte
Opening a Matte
Congratulations!

4 Compositing Images

Eliminating Matte Lines
Using the Scale Image Ink
Congratulations!

5 Customizing N-Paint Elements

In This Chapter
Creating a Custom Brush Texture
Creating a Matte for a Brush Texture
Experiment With Different Effects
Using Shadow Effects
Creating a Custom Palette
Palette Structure
Creating a Custom Color
Saving your Custom Palette
Creating a New Palette
Deleting a Color
Creating a Palette Row
Creating a Palette from the Colors in an Image
Congratulations!

6 Creating a Seamless Texture Map

In This Chapter
The Problem
Create a Seamless Texture Map
Painting Your Map
Shifting the Image
Apply the Texture to an Object
Attach the Mapper to the Sphere
Create a Material
Apply the New Material to the Object
Congratulations!

7 N-Paint 3D: Map Mode

In this Chapter
Map Mode
Preparing the Object
Create a Material
Apply the New Material to the Object
Painting on the Object
Saving Your Work
Painting on Parts of an Object
Using the Overlay as a Grid
Hot Key Summary
Congratulations!

8 N-Paint 3D: 3D Mode

In this Chapter
3D Mode
Before You Begin
Getting Started
Triangulating the Object
Using Orthographic Mode
Painting on the Object
Reloading Maps
Saving Changes to Disk
Working with Parts
Partially Obscured Faces
Add Shading to Texture Maps
Enable/Disable Lights

9 Animating Paint Operations

In this Chapter
Calling N-Paint Operations
Copy the Source Image
Create a New Script
Loading Images into a Window
Performing N-Paint Operations
Saving Images
Compositing Images
Copy Source Image Files
Create a New Script
Using the Composite Images Operation
Congratulations!

10 Using Color Reduction

In this Chapter
Reducing a Series of Images
Creating the Color Reduction Histogram
Creating the Combined Palette
Filling Palette Slots from the Histogram
Generating the Reduced Images
Saving the Palette
Manipulating Slot Values
Optimizing the Palette
Picking Colors for Slots from Full-Color Images
Using Dithering
Adjusting Gamma
Transparency
Manipulating Slots
Deleting Slots
Moving Colors
Copying Colors
Compacting the Palette
Congratulations!

11 Using The VRAM Editor

In this Chapter
The VRAM Editor
Understanding the VRAM Canvas
How Images are Represented in VRAM
Understanding TIM Files
Understanding Image Tiles
Understanding CLUTs
Placing Image Tiles in VRAM
Using the Best Fit Tools
Saving a Layout
Sorting Images
Changing Source Image Parameters
Congratulations!

Index



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