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Contents
About This Document
- Contents of this Document
- Document Style Conventions
- Notes
- Mouse and Keyboard Notation
1 Introduction to N-Paint
- In This Chapter
- Getting Started
- What is N-Paint?
- N-Paint Windows
- N-Paint Modes
- Selecting Tools
- Working with Images
- Images and the Canvas
- Opening an Image
- Modifying the Image
- Saving the Image
- Viewing the Matte
- Painting
- Creating the Background
- Undoing your Painting
- Repeating Shapes
- Using the Fill Tool
- Compositing an Image
- Saving Your Work
- Congratulations!
2 Working with Images
- In this Chapter
- Before you Start
- Using the Brush
- Saving your Shadow Brush
- Saving your Custom Tool Box
- Blurring the Background
- Pulling a Chroma Key Matte
- Adding the Twilight
- Congratulations!
3 Pulling Mattes
- In this Chapter
- Matte Basics
- Painting onto the Matte Channel
- Pull a Matte Using a Chroma Key
- Touching up the Matte
- Using the Pan/Zoom Tool
- Other Zoom Modes
- Saving the Matte
- Pulling and Using Intensity Mattes
- Pulling an Intensity Matte
- Using the Intensity Matte
- Manipulating the Matte
- Opening a Matte
- Congratulations!
4 Compositing Images
- Eliminating Matte Lines
- Using the Scale Image Ink
- Congratulations!
5 Customizing N-Paint Elements
- In This Chapter
- Creating a Custom Brush Texture
- Creating a Matte for a Brush Texture
- Experiment With Different Effects
- Using Shadow Effects
- Creating a Custom Palette
- Palette Structure
- Creating a Custom Color
- Saving your Custom Palette
- Creating a New Palette
- Deleting a Color
- Creating a Palette Row
- Creating a Palette from the Colors in an Image
- Congratulations!
6 Creating a Seamless Texture Map
- In This Chapter
- The Problem
- Create a Seamless Texture Map
- Painting Your Map
- Shifting the Image
- Apply the Texture to an Object
- Attach the Mapper to the Sphere
- Create a Material
- Apply the New Material to the Object
- Congratulations!
7 N-Paint 3D: Map Mode
- In this Chapter
- Map Mode
- Preparing the Object
- Create a Material
- Apply the New Material to the Object
- Painting on the Object
- Saving Your Work
- Painting on Parts of an Object
- Using the Overlay as a Grid
- Hot Key Summary
- Congratulations!
8 N-Paint 3D: 3D Mode
- In this Chapter
- 3D Mode
- Before You Begin
- Getting Started
- Triangulating the Object
- Using Orthographic Mode
- Painting on the Object
- Reloading Maps
- Saving Changes to Disk
- Working with Parts
- Partially Obscured Faces
- Add Shading to Texture Maps
- Enable/Disable Lights
9 Animating Paint Operations
- In this Chapter
- Calling N-Paint Operations
- Copy the Source Image
- Create a New Script
- Loading Images into a Window
- Performing N-Paint Operations
- Saving Images
- Compositing Images
- Copy Source Image Files
- Create a New Script
- Using the Composite Images Operation
- Congratulations!
10 Using Color Reduction
- In this Chapter
- Reducing a Series of Images
- Creating the Color Reduction Histogram
- Creating the Combined Palette
- Filling Palette Slots from the Histogram
- Generating the Reduced Images
- Saving the Palette
- Manipulating Slot Values
- Optimizing the Palette
- Picking Colors for Slots from Full-Color Images
- Using Dithering
- Adjusting Gamma
- Transparency
- Manipulating Slots
- Deleting Slots
- Moving Colors
- Copying Colors
- Compacting the Palette
- Congratulations!
11 Using The VRAM Editor
- In this Chapter
- The VRAM Editor
- Understanding the VRAM Canvas
- How Images are Represented in VRAM
- Understanding TIM Files
- Understanding Image Tiles
- Understanding CLUTs
- Placing Image Tiles in VRAM
- Using the Best Fit Tools
- Saving a Layout
- Sorting Images
- Changing Source Image Parameters
- Congratulations!
Index
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