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Contents

About This Document 1


Contents of this Document
Document Style Conventions
Notes
Mouse and Keyboard Notation


1
N-Dynamics Basics 1-1

In this Chapter
Creating a Script
Creating an Object to Animate
Selecting an N-Dynamics Operation
Toggling the Grid
Inserting Cues
Editing a Cue's Value
Deleting an Element
Saving Your Script
Congratulations!


2
Basics: Part 2 2-1

In this Chapter
Deleting a Script (from Memory)
Loading a Saved Script
Making a Copy of a Script
Moving Cues
Adding Cues
Changing Curve Types
The Curve Editor
Adding Channels
Reordering Channels
Turning Channels On and Off
Creating More Complex Scripts
Organizing a Script
Inserting a Parent Channel
Moving Channels
Reordering Channels in a Parent Channel
Using Hot Keys to Copy and Move
Congratulations!


3
Animating Objects 3-1

In this Chapter
Setting Up Your Animation
Creating the Elements
Building the Script
Animating the Text
Saving a View in a Script
Making the Planet Visible
Animating a Single Frame
Changing the Script Length
Congratulations!


4
Animating the Camera 4-1

In this Chapter
Animating between Views
Changing Curve Type
Using Saved Views
Animating Along a Trajectory
Animating an Object Along a Trajectory
Flying the Camera Along the Trajectory
Making the Camera Follow the Object
Congratulations!


5
Animating Attributes 5-1

In this Chapter
Animating Material Attributes
Creating the Object
Creating a Material
Assigning a Material to an Object
Animating Material Attributes
Saving Color Animations
Playing Back the Animation
Congratulations!


6
Animating Displacements 6-1

In this Chapter
Displacements
Working with Displacements
Gestures
Animating Displacements in N-Dynamics
Animating Several Displacements
Changing the View
Using the Marker Track
Unlinking a Cue
Color Coding Cues Linked to Markers
More about Cues and Markers
Congratulations!


7
Animating Skeletons 7-1

In this Chapter
Animating a Simple Skeleton
Loading a Skeleton
Animating with Motion Capture Data
Adding Some Skin Objects
Congratulations!


8
Animating Paint Operations 8-1

In this Chapter
Calling N-Paint Operations
Create a New Script
Loading Images into a Window
Performing N-Paint Operations
Saving Images
Compositing Images
Create a New Script
Using the Composite Images Operation
Congratulations!


9
Controlling Script Flow 9-1

In this Chapter
Mathematical Functions
Add
Subtract
Multiply
Divide
Mix
Working with Values
Get Variable Value
Print Value
Return Value
Renormalize
Directing the Flow of a Script
Call Script
In Range?
Less than?
Do if then else
Do when
Pause
Evaluating a LISP Form
Applying a Timewarp to a Script
Make Time Flow Backward
Congratulations!

Index




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