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Contents
- Contents of this Document
- Document Style Conventions
- Notes
- Mouse and Keyboard Notation
- In this Chapter
- Creating a Script
- Creating an Object to Animate
- Selecting an N-Dynamics Operation
- Toggling the Grid
- Inserting Cues
- Editing a Cue's Value
- Deleting an Element
- Saving Your Script
- Congratulations!
- In this Chapter
- Deleting a Script (from Memory)
- Loading a Saved Script
- Making a Copy of a Script
- Moving Cues
- Adding Cues
- Changing Curve Types
- The Curve Editor
- Adding Channels
- Reordering Channels
- Turning Channels On and Off
- Creating More Complex Scripts
- Organizing a Script
- Inserting a Parent Channel
- Moving Channels
- Reordering Channels in a Parent Channel
- Using Hot Keys to Copy and Move
- Congratulations!
- In this Chapter
- Setting Up Your Animation
- Creating the Elements
- Building the Script
- Animating the Text
- Saving a View in a Script
- Making the Planet Visible
- Animating a Single Frame
- Changing the Script Length
- Congratulations!
- In this Chapter
- Animating between Views
- Changing Curve Type
- Using Saved Views
- Animating Along a Trajectory
- Animating an Object Along a Trajectory
- Flying the Camera Along the Trajectory
- Making the Camera Follow the Object
- Congratulations!
- In this Chapter
- Animating Material Attributes
- Creating the Object
- Creating a Material
- Assigning a Material to an Object
- Animating Material Attributes
- Saving Color Animations
- Playing Back the Animation
- Congratulations!
- In this Chapter
- Displacements
- Working with Displacements
- Gestures
- Animating Displacements in N-Dynamics
- Animating Several Displacements
- Changing the View
- Using the Marker Track
- Unlinking a Cue
- Color Coding Cues Linked to Markers
- More about Cues and Markers
- Congratulations!
- In this Chapter
- Animating a Simple Skeleton
- Loading a Skeleton
- Animating with Motion Capture Data
- Adding Some Skin Objects
- Congratulations!
- In this Chapter
- Calling N-Paint Operations
- Create a New Script
- Loading Images into a Window
- Performing N-Paint Operations
- Saving Images
- Compositing Images
- Create a New Script
- Using the Composite Images Operation
- Congratulations!
- In this Chapter
- Mathematical Functions
- Add
- Subtract
- Multiply
- Divide
- Mix
- Working with Values
- Get Variable Value
- Print Value
- Return Value
- Renormalize
- Directing the Flow of a Script
- Call Script
- In Range?
- Less than?
- Do if then else
- Do when
- Pause
- Evaluating a LISP Form
- Applying a Timewarp to a Script
- Make Time Flow Backward
- Congratulations!
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