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Index


A

add operation 9-3
animating
motion capture data 7-6
paint operations 8-1
single frame 3-12
animating objects 3-1
animations
playing back 5-12
saving color 5-11
attributes
animating 5-1, 5-8

B

basic operations 9-1

C

call script operation 9-10
camera
aiming at objects 4-16
animating 4-1
animating between views 4-3
using saved views 4-7
camera views
saving 3-9
channels 1-6
adding 2-15
deactivating & activating 2-20
moving 2-23
parent 2-22
renaming 2-24
reordering 2-17
zooming in 6-13
color animations
saving 5-11
compositing images 8-10
cues
adding 2-9
adding multiple 2-10
color coding 6-17
editing value of 1-13
inserting 1-12
linking to marker 6-16
moving 2-7
respacing 2-11
unlinking from markers 6-17
curves 1-10
changing type 2-12
curve editor 2-14

D

deleting elements 1-15
displacements 6-3
animating 6-1, 6-7
animating between 6-3
animating multiple 6-10
gestures 6-5
divide operation 9-4
do if then else operation 9-11
do when operation 9-12

E

evaluate LISP form operation 9-13

F

frame box 1-11, 3-12
frame range button 3-12
frames
toggling the time grid 1-12

G

gestures 6-5
defining 6-6
get variable value operation 9-6
grid
toggling 1-12

I

images
compositing 8-10
saving 8-6
in range? operation 9-10

L

last animated frame marker 3-12
length
changing 3-13
less than? operation 9-10

M

marker tracks
using 6-13
materials
assigning from N-Geometry 5-8
assigning to an object 5-5
creating 5-3
mix operation 9-4
motion capture data 7-6
movies
saving 8-8
multiply operation 9-4

N

N-Dynamics
starting 1-3
N-Paint
animating operations 8-5

O

objects
animating 3-1
operations
color coding 1-8
selecting 1-7

P

parent channels 2-22
pause operation 9-13
percent sign 2-5
print value operation 9-8

R

renormalize operation 9-8
resizing script editor 6-13
respacing cues 2-11
return value operation 9-8

S

save window to file operation 8-6
saving camera views 3-9
saving color animations 5-11
saving images 8-6
saving views 3-9
script editor
resizing 6-13
script flow 9-1
scripts
animating 1-14
changing length 3-13
creating 1-3, 1-4
deleting 2-3
loading 2-4, 2-6
organizing 2-22
parent channels 2-22
saving 1-15
skeletons
loading 7-3
skins
adding to a skeleton 7-14
subtract operation 9-3

T

time
controlling flow of 9-13
toggling the grid 1-12
time box 1-11, 3-12
timewarp operation 9-13
trajectories
animating along 4-9
animating camera along 4-13
animating objects along 4-10
controlling position along 4-15
trajectory operations
fly along trajectory 4-12
move along trajectory 4-12
orient along trajectory 4-12

U

unlocatable objects 2-5

V

views
animating between 4-3
saving 3-9
saving to file 4-8
using saved 4-7
visibility
setting 3-11

Z

zooming in 6-13


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