[N-World Contents] [Book Contents] [Prev] [Next] [Index]
About this Document
- Contents of this Document
- Document Style Conventions
- Notes
- Mouse and Keyboard Notation
1 Rendering Concepts
- What is Rendering?
- Rendering a Scene in N·World
- From the Attributes Editor
- From N-Geometry
- From N-Dynamics
- Render Performance
- Render Domains
- One Material Supports Multiple Domains
- Assigning Materials
- Inheriting Materials
- Rendering with N-Render or GL Shade
- Rendering with the Game Domains
- Rendering: Some Concepts
- Scan Line vs. Ray Trace Rendering
- Mappers & Maps
- Shading Models
- Opacity
- Visibility
- Lights
- Oblique Effects
2 Creating & Using Materials
- Mini-Tutorial 1: Creating and Using Materials
- Creating an Object
- Shading the Object
- Creating a New Material
- Assigning a Material to an Object
- Modifying a Material
- Saving a Material
- Adding a Texture Map
- Creating a Mapper
- Copying Attributes between Domains
- Loading Materials
- Other Operations on Materials
- Copying Materials
- Deleting Materials
- Renaming Materials
- How Attributes are Grouped
- Shader
- Texture
- Opacity
- Bump
- Reflection
- Refraction
- Using Attributes
- Render Operations
- Revert
- Preview
- Render
- Redisplay
- Reset
- Preview
- Mini-Tutorial 2: Using Inheritance
- Using the Browser to Define Inheritance
3 Render Domains
- GL Shade Domain
- Setting GL Shade Preferences
- Shader Attributes (GL Shade)
- Texture Parameters (GL Shade)
- Render Domain (N-Render)
- Setting Render Domain Preferences
- Saving Preferences
- Shader Attributes (N-Render)
- Mapping Attributes (N-Render)
- Effects Attributes (N-Render)
4 Lights
- Creating Lights
- Light Types
- Selecting Light Sources
- Assigning Lights and Light Groups
- Default Lights
- Editing Lights
- Editing Lights Interactively
- Light Icons
- Lights File Operations
- Defining Light Parameters
- Defining Light Attributes
- Shader Attributes
- Spot Light Parameters
- Spot Attributes
- Shadow Map Attributes
- The Light Group Editor
- Assigning Lights to Objects in a Scene
- Light Group Commands
- Mini-Tutorial 3: Creating a Light Group
A TPX File Format
- Header
B File Types
- File Types Created by N-Render
C Increasing Render Speed
- Basics
- Mapping Questions
- Things to Remember
[N-World Contents] [Book Contents] [Prev] [Next] [Index]
Another fine product from Nichimen documentation!
Copyright © 1996, Nichimen Graphics Corporation. All rights
reserved.