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Contents

About this Document

Contents of this Document
Document Style Conventions
Notes
Mouse and Keyboard Notation

1 Rendering Concepts

What is Rendering?
Rendering a Scene in N·World
From the Attributes Editor
From N-Geometry
From N-Dynamics
Render Performance
Render Domains
One Material Supports Multiple Domains
Assigning Materials
Inheriting Materials
Rendering with N-Render or GL Shade
Rendering with the Game Domains
Rendering: Some Concepts
Scan Line vs. Ray Trace Rendering
Mappers & Maps
Shading Models
Opacity
Visibility
Lights
Oblique Effects

2 Creating & Using Materials

Mini-Tutorial 1: Creating and Using Materials
Creating an Object
Shading the Object
Creating a New Material
Assigning a Material to an Object
Modifying a Material
Saving a Material
Adding a Texture Map
Creating a Mapper
Copying Attributes between Domains
Loading Materials
Other Operations on Materials
Copying Materials
Deleting Materials
Renaming Materials
How Attributes are Grouped
Shader
Texture
Opacity
Bump
Reflection
Refraction
Using Attributes
Render Operations
Revert
Preview
Render
Redisplay
Reset
Preview
Mini-Tutorial 2: Using Inheritance
Using the Browser to Define Inheritance

3 Render Domains

GL Shade Domain
Setting GL Shade Preferences
Shader Attributes (GL Shade)
Texture Parameters (GL Shade)
Render Domain (N-Render)
Setting Render Domain Preferences
Saving Preferences
Shader Attributes (N-Render)
Mapping Attributes (N-Render)
Effects Attributes (N-Render)

4 Lights

Creating Lights
Light Types
Selecting Light Sources
Assigning Lights and Light Groups
Default Lights
Editing Lights
Editing Lights Interactively
Light Icons
Lights File Operations
Defining Light Parameters
Defining Light Attributes
Shader Attributes
Spot Light Parameters
Spot Attributes
Shadow Map Attributes
The Light Group Editor
Assigning Lights to Objects in a Scene
Light Group Commands
Mini-Tutorial 3: Creating a Light Group

A TPX File Format

Header

B File Types

File Types Created by N-Render

C Increasing Render Speed

Basics
Mapping Questions
Things to Remember



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