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Index
A
- Attributes Editor 3-2
B
- background color 3-4
- base material 3-5
C
- capabilities 2-2
- CLOSE-SEGA-CONNECTION 4-3
- color 3-5
- compiling COFF files 2-14
- CONTROL-GAME 4-3
D
- debug mode
- starting 4-2
- defaults
- saving 3-5
- DISASSEMBLE-SEGA 4-8
- draw as mesh 3-8
- drawing mode 3-8
- overwrite 3-8
- semi-bright 3-9
- semi-transparent 3-9
- shadow 3-9
- DUMP-MEMORY 4-5
E
- exporting objects 2-13
F
- facing control 3-5
- FILL-MEMORY 4-6
- FILL-MEMORY-BLOCK 4-6
G
- GET-REGISTER 4-4
- GO-SEGA 4-7
H
- hardware requirements 2-2
K
- keyword arguments 4-2
L
- LOAD-BINARY 4-8
- LOAD-COFF 4-9
- LOAD-MONITOR 4-8
M
- MAKE-SEGA-ANGLE 4-11
- MAKE-SEGA-COLOR 4-10
- MAKE-SEGA-FLOAT 4-11
- map directory 3-4
- maximum angle 3-4
N
- NMI 4-9
O
- omit face? 3-6
- OPEN-SEGA-CONNECTION 4-3
P
- preshade 3-6
- preshade object? 3-4
- previewing objects on the Saturn 2-3
R
- reuse map 3-11
S
- sample object files 2-16
- Saturn Express process 2-2
- Saturn Express Variables 4-13
- SEGA cartdev
- installing 1-2
- SEGA compiler
- installing 1-3
- SEGAFY 4-12
- SET-REGISTER 4-4
- smooth shade? 3-7
- sort control 3-6
- START-SEGA 4-12
- STOP-SEGA 4-7
T
- texture map 3-11
- texture map scale 3-11
U
- update camera? 3-5
- use clipping? 3-7
- use lights? 3-7
V
- viewing COFF files 2-15
W
- WRITE-GEO-OBJECT-TO-SEGA-FILE 4-11
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