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Index


A

Attributes Editor 3-2

B

background color 3-4
base material 3-5

C

capabilities 2-2
CLOSE-SEGA-CONNECTION 4-3
color 3-5
compiling COFF files 2-14
CONTROL-GAME 4-3

D

debug mode
starting 4-2
defaults
saving 3-5
DISASSEMBLE-SEGA 4-8
draw as mesh 3-8
drawing mode 3-8
overwrite 3-8
semi-bright 3-9
semi-transparent 3-9
shadow 3-9
DUMP-MEMORY 4-5

E

exporting objects 2-13

F

facing control 3-5
FILL-MEMORY 4-6
FILL-MEMORY-BLOCK 4-6

G

GET-REGISTER 4-4
GO-SEGA 4-7

H

hardware requirements 2-2

K

keyword arguments 4-2

L

LOAD-BINARY 4-8
LOAD-COFF 4-9
LOAD-MONITOR 4-8

M

MAKE-SEGA-ANGLE 4-11
MAKE-SEGA-COLOR 4-10
MAKE-SEGA-FLOAT 4-11
map directory 3-4
maximum angle 3-4

N

NMI 4-9

O

omit face? 3-6
OPEN-SEGA-CONNECTION 4-3

P

preshade 3-6
preshade object? 3-4
previewing objects on the Saturn 2-3

R

reuse map 3-11

S

sample object files 2-16
Saturn Express process 2-2
Saturn Express Variables 4-13
SEGA cartdev
installing 1-2
SEGA compiler
installing 1-3
SEGAFY 4-12
SET-REGISTER 4-4
smooth shade? 3-7
sort control 3-6
START-SEGA 4-12
STOP-SEGA 4-7

T

texture map 3-11
texture map scale 3-11

U

update camera? 3-5
use clipping? 3-7
use lights? 3-7

V

viewing COFF files 2-15

W

WRITE-GEO-OBJECT-TO-SEGA-FILE 4-11


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