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Contents

About this Document

Contents of this Document
Document Style Conventions
Notes
Mouse and Keyboard Notation

1 Using PlayStation Express

Overview
Using the PC
Keyframe vs. Vector animation
Creating Data for the PlayStation
MIME Objects
Data Export
Data Structure
Attributed Objects and TOD Animations
Configuring N-Dynamics

2 Objects and TOD Animations

Previewing Attributed Objects
Creating and Attributing an N·World Object
Setting up the PC
Troubleshooting
Previewing TOD Animations of Attributed Objects
Getting Help

3 MIME: Using Displacements

Creating and Animating MIME Objects
Creating the Animation
Create your Object
Define any Displacements

4 MIME: Using Motion Capture Data

Animating with Motion Capture Data

5 The Vector Editor

Using the Vector Editor

6 The Action Editor

Using the Action Editor

7 Sony PSX Materials and Attributes

The SonyPSX Domain
Materials and Inheritance
The Attributes Editor
`SonyPSX Domain Defaults
FTP
SonyPSX Attributes
Shader Attributes
Texture Parameters
SonyPSX Domain Commands

Index



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