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Index


Symbols

. 6-8
.DAT files
creating 6-8
sending to PSX 6-8
.GRP files 5-6
.MAT files 5-6
.PLY files 5-6
.RSD files 5-6
creating 6-8
sending to PSX 6-8
.WAVE files 5-6
creating 6-8
sending to PSX 6-8

A

action 1-4
action editor
using 6-2
action list 1-7
actions
animating 6-7
converting 6-8
converting and sending 6-8
converting to flay polygons 6-8
converting waves only 6-8
creating 3-18, 6-3
deleting 6-3
editing parameters 6-3
generating from dynamics 6-8
selecting 6-3
updating 6-9
add displacement 5-4
animating
playback 6-7
playback loop 6-7
animation
previewing TOD 2-11
animations
setting up for Playstation Express 3-15
using vector and wave data 3-20
attributed objects 1-8
attributes
viewing on the PSX 1-8
Attributes Editor 7-3
auto redisplay 5-4

B

base displacement 1-7
base displacment 5-2
base vector 6-2

C

color 7-5, 7-6
create new MIME object 5-2
create new vector 5-3
creating data for the playstation 1-3
current action 6-2
current frame 6-2
current MIME object 5-2

D

data export 1-4
defaults 7-4
displacements 1-2
saving 3-4
display 5-3
duplicate vector 5-3
Dynamics
configuring 1-9
dynamics channels
defining 3-8

E

editing vector 5-2

F

facing control 7-6
final coordinates 1-7
finalize vector 1-7
FTP preferences 7-5

G

geometry object 1-7
groups 5-6
clearing 5-6
reading 5-6
saving 5-6

H

hostname
specifying 1-9

K

keyframe vs. vector animation 1-2

M

map directory 7-4
mappers
assigning 2-4, 2-8
materials
assigning 2-7
max world coords 7-4
MIME 1-2
MIME animation
creating 3-2
defining displacements 3-4
MIME data structure 1-6
mime object 1-4
MIME objects 1-7
creating 3-17
creating and animating 3-2
deleting 5-5
modify 5-4

N

N64 attributes 7-5
Nichimen support
contacting 2-15

O

objects
attributing 2-2
creating 2-2
manipulating on PSX 2-10
omit face? 7-6

P

PC
specifying hostname 1-9
preferences
saving 7-5
preshade 7-7, 7-8
previewing 7-4, 7-8
PSX Express
overview 1-2

R

redisplay 7-8
auto redisplay 6-7
redisplay mode 6-6, 6-7
relative displacements 1-7
remove displacement 5-4
rename 5-4
reorder displacement 5-5
reset Playstation 7-8
RSD file set 1-4

S

save preferences/done 7-5
scripts
animating 3-15
creating 3-7
shader attributes 7-5
smooth shade? 7-6
Sony PSX attribute domain 2-6
squash 5-2
stretch 5-2
subactions 6-2
creating 6-3
deleting 6-3

T

texture map 7-7
assigning 2-7
texture parameters 7-7
TOD 1-2
TOD animation
previewingPrefs 2-11
TOD animations 1-8

V

vector 1-4
vector editor 1-4
overview 5-2
vector files 1-4
vectors 1-7
deleting 5-5
reading 5-7
saving 5-6, 5-7
saving as RSD 5-7
with one normal 5-7
updating 6-9

W

wave 1-5
wave files 1-4
waves 1-8, 6-4
converting 6-8
creating 6-4
deleting 6-5
editing 6-5
merging 6-6
reading 6-5
renaming 6-4
updating 6-9


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