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The Constraint->Normal to Surface command in the Actor and Motion modules constrains the y-axis of an object to the direction of a constraining polygon mesh object's surface normal to which it is closest.
This constraint is useful for making an object remain perpendicular to a surface, usually when the surface is deformed or shape animated, such as a ship sailing over a section of choppy water.
Note:
You can use this constraint in conjunction with the Object to Cluster constraint to constrain the object to the same polygon or set of points.
The constrained object's y-axis is repositioned in the direction of the surface normals of the constraining object. As you move the constrained object, its y-axis readjusts its direction to match the normals that are closest to it.
Last updated 03-apr-1998