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The Constraint->Cluster to Object command in the Actor and Motion modules performs the opposite of the Constraint->Object to Cluster constraint; it constrains all the points of a cluster to the centre of the constraining object or null. The cluster is gathered to one point that is repositioned at the object's centre.
This constraint could be used to create a trampoline by having each trampoline post being one object and each corner of the trampoline being constrained to a different post. Then if a character jumps on the trampoline, its corners remain constrained to the posts.
This constraint is compatible with object deformations. For example, a wave could also be applied to the same constrained object. The constraint operation is "added" to the object after the other deformation operations have been processed.
For more information about animating using constraints, see the Constraints section of the Animating User's Guide.
All the points in the cluster are gathered into one point and repositioned to the centre of the constraining object. When a transformation is performed on the object, the cluster follows the object.
Last updated 03-apr-1998