|
The Constraint->Object to Cluster command in the Actor and Motion modules constrains an object's position to the geometrical (virtual) centre of a cluster of points. If the cluster contains many points, this constraint creates a "nest" for the object in the cluster. Of course, the cluster can also be a single point, which means the object is constrained to the position of a single control vertex.
This constraint could be used for gluing features onto a face, such as constraining an eye to a cluster on a face. If you bulge the cluster out, the eye moves with it.
For more information about animating using constraints, see the Constraints section of the Animating User's Guide.
The constrained object is repositioned to the virtual centre of the active cluster's vertices. When a transformation is performed on the cluster, the object moves with it.
Last updated 03-apr-1998