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The Channel->Channel Run commands in the Motion module allow you to create animation generated by all active input devices for a single frame, and record animation generated by all active input devices for a sequence of frames in real time. These commands also allow you to drive output devices.
For more information about doing a Channel Run, see the Motion Capture and Control section of the Animating User's Guide.
This command allows you to create animation generated by all active input devices for a single frame.
- The left mouse button has no function (NIL).
- The middle mouse button is Keyframe. Use it to set the current channel's values for the keys corresponding to the current frame.
- The right mouse button is End. Use it to exit the mode.
This command allows you to record animation generated by all active input devices for a sequence of frames in real time.
- The left mouse button is Run or Pause with a countdown. This gives you a time delay before initiating and playing back your sequence input or output.
- The middle mouse button is Run or Pause.
- The right mouse button is End. Use it to exit the mode.
Note:
When the end of the frame range is reached, the capture mode is not automatically ended. Instead, it changes to Pause mode so you can choose the next operation.
This command is similar to the Sequence I/O command. It allows you to record animation generated by all active input devices for a sequence of frames, but the speed of the recording is increased because the screen is not refreshed after every keyframe.
- The left mouse button is Run with a countdown, giving you a time delay before initiating the Fast Sequence input or output.
- The middle mouse button is Run or Pause.
- The right mouse button is End. Use it to exit the mode.
Note:
When the end of the frame range is reached, the capture mode is not automatically ended. Instead, it changes to Pause mode so you can choose the next operation.
This toggle lets you enable or disable channel capture.
This toggle lets you enable or disable channel control.
Allows you to display the refresh rate in the status bar during frame and sequence input.
This toggle lets you activate or deactivate Supra key functions during a channel capture or control.
Note:
It may be important to deactivate the Supra Keys when you are using a keyboard driver. The Supra keys have priority over the keyboard drivers.
When they are enabled, you can use any of the Supra keys described below in any Channel mode.
Camera and Selection
o orbit the camera p dolly the camera z pan/zoom the camera f frame selected objects in current window Shift-f frame selected objects in all windows a frame all objects in current window Shift-a frame all objects in all windows Space bar select an object
Object Transformations
The transformation modes are active only while the Supra key is pressed. It is also possible to change the corresponding transformation modes while the key is pressed. These are the important operations for calibration:
x system is in object scaling mode while the key is pressed c system is in object rotation mode while the key is pressed v system is in object translation mode while the key is pressed
Play Control
Left mouse can be used to move the time lien pointer and change any of the play modes in the playback box.
Arrow keys are used to go to the first frame (up arrow), last frame (down arrow), next frame (right arrow), or previous frame (left arrow).
Channel Operations
h toggles between PAUSE and RUN mode
For more information about keyboard shortcuts and Supra keys, refer to the Info->Supra Keys.
Last updated 03-apr-1998