SKIN |
Global Envelope |
The Skin->Global Envelope command in the Actor module allows you to assign a model as a global envelope for either:
The global envelope object is the parent of the items to which it is assigned.
For an overview of all envelopes, their use and structure, see the Skin for Skeletons section of the Modelling User's Guide.
When you assign any type of envelope to a chain, vertices are never assigned to the chain root.
Initially, the effector has no vertices assigned either, but you can manually assign vertices to it later, as described in the Skin->Modify Weights.
Note:
If you assign a global envelope to a skeleton hierarchy and then insert a new element into
the hierarchy (chain, object, or bounding model), the new element is not recognized by the
global envelope until you choose either Skin->Reassign Automatically (the most
frequent method) or Reassign Manually.
Only then does your envelope deform in response to the new element.
Last updated 02-apr-1998