SKELETON |
Preferred Axis Cns |
In SOFTIMAGE 3D, an inverse kinematic chain has a preferred axis of rotation. By default, this axis is the z-axis of the chain's root. The chain tries to rotate around this axis when you move the effector in space. In other words, the chain is always as perpendicular as possible to this axis.
The Skeleton->Preferred Axis Cns command in the Actor module lets you change the preferred axis of rotation of a chain, changing its default behavior.
Note:
The general orientation of the chain changes rapidly when you move the effector into the
region near the preferred axis constraint.
For more information, see the Constraining Joints and Effectors section of the Animating User's Guide.
Note:
The Skeleton->Up Vector Cns constraint has
priority over the Preferred Axis constraint when both constraints are applied to a chain.
Last updated 02-apr-1998