Tilbage til den forige side

Randomizing polygons

 

Question OK, it's like this. I want to use kaboom or some such thing to 'burst' a balloon but it looks really wrong when the balloon breaks up into perfect rectangles. Is there any way of randomising the polygons while retaining the balloon shape and having no holes?

Oliver Sommer
  1. rotate your model randomly around all axis->Freeze Rotation->Subdivide
  2. rotate your model randomly around all axis->Freeze Rotation->Subdivide
  3. you got the drift...

Now your model has total randomized edges and polygons. Just try afterwards to rotate it back into it's original position and freeze it again.

Last updated 29-mar-1998