|
The Camera->Roll command is available in all modules except Tools.
It allows you to roll the camera about its z-axis.
Tip:
The camera flips when it reaches its zenith (relative to its interest) because its up vector always points toward the positive y-axis of the origin. To prevent this from happening during animation, use Constraint->Up Vector.
The mouse buttons are configured as follows:
Last updated 03-apr-1998