CAMERA

Roll

 

The Camera->Roll command is available in all modules except Tools. It allows you to roll the camera about its z-axis.

Tip:

The camera flips when it reaches its zenith (relative to its interest) because its up vector always points toward the positive y-axis of the origin. To prevent this from happening during animation, use Constraint->Up Vector.

The mouse buttons are configured as follows:

 


Last updated 03-apr-1998