SHAPE

Save Cluster Key

 

The Shape->Save Cluster Key command in the Motion module allows you to define cluster animation on an object using cluster keys at specific frame numbers.

 

Procedure

  1. Select an object with an active cluster.
  2. Select a frame using the time line pointer, or use the PlayControl command.
  3. Transform the cluster as desired.
  4. Choose the Shape->Cluster Key).
  5. Repeat the above for every cluster variation to be introduced.

 


Last updated 02-apr-1998