SAVEKEY

Branch

 

The SaveKey->Branch subcommands in the Motion module allow you to create keyframe animation for the transformation of all objects forming a branch in a hierarchy. This allows you to choose the SaveKey command once instead of several times.

Refer to FcrvSelect->Object for a description of the parameters.

For more information on creating keyframes, see the Creating Keyframes section of the Animating User's Guide.

 

Procedure

  1. Select a frame using the time line pointer.
  2. Select an object in a branch.
  3. Transform the object as desired.
  4. Repeat Steps 2 and 3 for all objects in the branch as desired.
  5. Select the branch using the middle or right mouse button.
  6. Choose a SaveKey->Branch subcommand.
  7. Repeat the above steps for each keyframe.

 


Last updated 02-apr-1998