GET FROM LIBRARY |
Animation |
The Get->Animation command allows you to apply all animation function curves associated with the specified animation file to the selected elements. You can also specify at which frame to start the animation. This lets you apply several animation files to a single character.
Note:
The animation files are mapped to the selected elements as described for the Get->Structure Key command, except that you can only apply animation values to the elements of one character hierarchy at a time.
The animation function curves are copied to all selected elements with corresponding names.
Animation Buffer
The Animation buffer area displays information about the selected animation file as follows:
- First frame is the frame number for the first frame in all the animation curves contained in the selected animation file.
- Last frame is the frame number for the last frame in all the animation curves in the selected animation file.
- No. of Fcurves is the number of function curves contained in the selected animation file.
Insert at Frame
Allows you to insert the selected animation file function curves at the frame number you specify. This lets you insert function curves from more than one animation file.
Last updated 02-apr-1998