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The Constraint->Orientation command in the Actor and Motion modules constrains the rotation values of one or more selected objects to another object without changing the location of the constrained objects. A rotation performed on the constraining object is also performed on the constrained objects.
You can also constrain one object to many, which results in the average orientation being used.
For example, you can make a group of cheerleaders' heads all move in sync by animating one head, and then constraining the orientation of all the others to this head.
For more information about animating using constraints, see the Constraints section of the Animating User's Guide.
The constrained object also rotates.
Last updated 03-apr-1998