The Save->SaveEffectsFont command in the Model module lets you create and
save a font. It works in conjunction with the Get->EffectsText and Get->GetEffectsFont
commands in the Model module.
Procedure
- SaveEffectsFont requires a hierarchy of models to act as letters.
Each model corresponds to a letter using the name of the model. For most letters, this is
simply the first letter of the model name. For example, a model with the name
"P" would correspond to the letter P in the font, as would a model with the name
"P12" or "Perhaps." For non-standard font entries such as a period, a
quote, a dollar sign, etc., the convention is to spell the name of the entry in capital
letters preceded by the "_" (underscore) sign. This way, a model with the name
"_EQUALS" would correspond to the "=" key, while a model with the name
"_AMPERSAND" or "_AND" would correspond to the "&" key.
The hierarchy should also adhere to the following convention: the parent of the hierarchy
is a Null model, and each letter is a direct child of this Null. For a letter that is
represented as a hierarchy of models (for example, the letter "i"), the top node
of that hierarchy should be the immediate child of the entire hierarchy's top Null model,
and that node should have the appropriate name (which would be "i" in this
case).
- Choose the Save SaveEffectsFont command.
The Font Saver dialogue box is displayed:
- Assign the font a name (case is important) in the Font Name text box and click
Ok. Click the Browser button to have access to font directories.
- Pick the hierarchy and the font is saved.
Last updated 02-apr-1998