POLYGON |
Mosaic |
The Polygon->Mosaic command in the Model module allows you to increase the number of triangular polygons for a polygon mesh. This effect is useful for performing subsequent shape animation operations, and when using the Cometa effect. The triangles of the source model are cut in two according to size. The largest triangles are cut first, creating two new polygons that substitute the original.
There is a scene called Evolution in the Rebels database that you can play with, but there is no tutorial for it.
A new model is created.
Number of Polygons
Set the desired number of polygons.
- Set allows you to indicate the total number of triangles. The number must be greater than the current number of triangles in the target polygon mesh.
- Add lets you enter the number of triangles to add.
Minima Area
Adds polygons according to the size of the actual polygon mesh polygons. Values are percentages: a value of 0 means that all new polygons are smaller than the smallest triangle on the source polygon mesh; a value of 0.5 creates new polygons smaller than the median-sized polygons of the source polygon mesh; a value of 1 has no effect since all polygons are already smaller than the largest ones.
Vertices Order
Allows you to orient the vertices of the polygons according to the following methods:
Axes
Allows you to orient the vertices of the polygons along the x, y, or
z-axes on the object. You can inverse the orientation by selecting the Negative option next to the x, y, and z options.Radial
Allows you to orient the vertices of the polygons radially from the centre of the object. You can inverse the orientation by selecting the Negative option next to the Radial option.
Last updated 02-apr-1998