GET |
EffectsKeys |
The Get->EffectsKeys command in the Model module creates shape animations from a list of .hrc files on disk. This effect is useful when used in conjunction with the Record effect to allow complex animations that have been created with several SOFTIMAGE effects to be converted to shape animations. For more information, see the Save->Record (Motion Module) effect.
Note:
The EffectsKeys effect does not work in conjunction with the Save->HrcRecord effect.
When the shape animation appears in SOFTIMAGE 3D, the effect is complete.
Shape-Key Root
Allows you to set the full path name corresponding to the shape key files on disk. For example, if the files named foo.1.hrc, foo.2.hrc, etc. are located in the /usr/tmp directory, then the Shape-Key Root would be /usr/tmp/foo. Make sure to remove numerical and file format extensions.
File Selection Method
Allows you to specify which frames to select from disk. You can choose between two methods:
- Start, Step, and End lets you choose the starting frame, the frame step value, and the end frame to be selected from disk. For example, if Start Frame is set to 1, Frame Step is set to 5, and the End Frame is set to 50, then the frames 1, 6, 11, 16, 21, 26, 31, 36, 41, and 46 are selected.
- List of File Numbers lets you define specific frames as shape keys. Simply type the frame numbers you want to select in the text box. Make sure the numbers are separated by spaces, such as: 1 5 9 13 18 27.
File Number to Frame Conversion
- Addend: This number is added to the file number extension to create the frame number for that shape key.
- Multiplier: This number multiplies the file number extension to create the frame number for that shape key.
For example, assume you used the list of frames selection method to choose frames 1, 5, and 9 as shape keys. If you set the Addend to 10 and the Multiplier to 2, the animation loaded from disk has keyframes at frame 12 (2 multiplied by the frame number which is 1, equals 2, and 2 plus 10 equals 12), frame 20 (2 multiplied by 5 equals 10, 10 plus 10 equals 20), and frame 28 (2 multiplied by the 9 equals 18, plus 10 equals 28).
Last updated 02-apr-1998