EFFECT |
Slice |
The Effect->Slice command in the Model module allows you to use a grid to perform a Boolean-like slicing operation on a hierarchy. A new model is created consisting of all the portions of the hierarchy on one side of the grid, and also the cross-sectional pieces. These may be merged into the corresponding model pieces, or they may be created in a separate hierarchy. Moreover, the cross-sectional pieces may inherit the materials and textures of the grid or of the models.
With Slice, you can easily obtain cross-sectional views of complicated hierarchies,
such as a building or a piece of machinery. Slice does not assign local materials and
textures to the results.
Note:
The Slice effect does not work on patch or NURBS objects. Non-polygon mesh objects are replaced by null objects in the resulting hierarchy. To slice through non-polygon mesh objects such as patches or NURBS surfaces, you must first convert them to polygon meshes (choose Effect->Convert).
The Effect->MultiSlice command in Model module lets you slice a hierarchy by slicing many planes at once. The Effects->AnimatedSlice and Effects->MultiAnimatedSlice commands in the Motion module are animated versions of these effects.
The resulting model is created.
Resulting Object
The resulting object may include the cross-sectional portions of the grid in one of three ways:
- Keep Planar Piece Separate: The cross-sectional portions of the grid are placed in a separate hierarchy.
- Merge Planar Piece With Model: The cross-sectional portions of the grid are merged into the corresponding models in the hierarchy. If this option is selected, the cross-sectional pieces are assigned the materials from the models, not the grid.
- Discard Planar Piece: The cross-sectional portions of the grid are discarded.
Resulting Material
- Keep Original Material assigns the material from the grid to the cross-sectional pieces.
- Use Material of Model assigns the material from the models in the hierarchy to the cross-sectional pieces.
Last updated 02-apr-1998