EFFECT |
Curve Controls |
The Effect->Curve Controls command in the Model module allows you to modify a curve or surface along in its u and/or v directions.
You can use combinations of curve control modifications to achieve very different looks for curves and surfaces. For example, the effect of shifting v on a surface is quite different depending on whether the surface is closed or open in the v direction. The interactive dialogue box allows you to see these effects immediately.
Uses
By default, a curve is closed/open at the starting point in u. Similarly, a surface object can be closed or opened at the starting rows in u or v.
If you wish to modify the point at which the curve or surface opens, choose Effect->Curve Controls and use the Shift U option to shift the starting point of the curve or surface.
It is also useful when skinning curves or merging surface objects.
For more information and examples using this command, see the Shifting the Starting Point of a Curve section and Inverting the Direction of a Curve of the Modelling User's Guide.
Shift U, V
Interactively offsets the starting point of a curve, or the starting row (edge flags) of a surface.
The control points are preserved, yet the shape of the resultingcurve or surface looks very different as you offset the starting point in either direction, just as a connect-the-dots picture would look very different if you started connecting at a different dot each time.
Close U, V
These values reflect the values selected in the Info->Selection dialogue box; if an option is selected in the Curve Controls dialogue box, it means the direction was already closed. However, by altering these settings in the Curve Controls dialogue box, the change is reflected in the Info Selection dialogue box.
Inverse U, V
The direction of surface normals is determined by the increasing direction in u and in v. When you click Inverse U or Inverse V, you reverse the increasing direction of the selected direction, thereby reversing the surface normals and changing the rendered image of the surface.
For example, extrude a curve and look at in Shade view. Choose Effect->Curve Controls and then click Inverse U. If you looked at the extrusion again in Shade, it would be shaded differently.
Note:
Inverse U has the same effect as the Effect->Inverse command.Swap U & V
This operation reverses the u and v directions along the surface.
Last updated 02-apr-1998