EFFECT |
CubicMap |
The Effect->CubicMap command in the Model module allows you to apply 2D planar textures on an existing polygon mesh to a new polygon mesh using cubic projection. It checks each polygon and, based on the polygon normals, applies up to a maximum of six local materials and textures.
The CubicMap effect is typically used to automatically apply 2D textures locally to a polygon mesh, such as applying the texture of a brick on the four walls of a model of a room. CubicMap keeps the original material and texture information and creates up to six local materials and local textures, one for each possible projection plane.
A new model is created with the new textures applied.
Source Texture Type
- Local: select this option if you applied local textures to the polygon mesh object.
- Global: select this option if you applied global textures to the polygon mesh object.
Projections to Apply (Front and Back)
Select the planes to which you want to apply textures: XY, XZ, YZ to front and back of the model.
Next Texture
- Repeat Last lets you use the last applied texture for the remaining planes.
- Cycle lets you cycle between the applied textures.
Last updated 02-apr-1998