EFFECT

CubicMap

 

The Effect->CubicMap command in the Model module allows you to apply 2D planar textures on an existing polygon mesh to a new polygon mesh using cubic projection. It checks each polygon and, based on the polygon normals, applies up to a maximum of six local materials and textures.

The CubicMap effect is typically used to automatically apply 2D textures locally to a polygon mesh, such as applying the texture of a brick on the four walls of a model of a room. CubicMap keeps the original material and texture information and creates up to six local materials and local textures, one for each possible projection plane.

 

Procedure

  1. Select a polygon mesh object. The CubicMap effect only works with polygon mesh objects.
  2. Apply up to six global or local 2D textures to the model.

    The order in which you apply the textures is important.

  3. Choose the Effect->CubicMap command.

    The CubicMap dialogue box is displayed:

  4. Select the type of textures applied to the object (Local or Global).
  5. Select the type of texture mapping (planar projection) you want to use. By default, all six options are activated.
  6. If you applied fewer than six textures, specify if you want to repeat the last texture used for the remaining planes, or if you want to cycle between the ones applied.
  7. Click Ok.
  8. Pick the polygon mesh object to which you want to apply the textures.

A new model is created with the new textures applied.

 

Parameters

 

Source Texture Type

Projections to Apply (Front and Back)

Select the planes to which you want to apply textures: XY, XZ, YZ to front and back of the model.

Next Texture

 


Last updated 02-apr-1998