EFFECT

Bevel

 

The Effect->Bevel command in the Model module allows you to define global and local bevelled edges (one subdivision) for polygon mesh objects. The bevel is measured in SOFTIMAGE units, and is calculated from the normals to the edges of the object.

 

Procedure

  1. Select a polygon mesh object.
  2. Bevelling applies to the whole object, unless you tag vertices to bevel locally. To do this:
  1. Choose the Effect->Bevel command. The Bevel dialogue box is displayed.
  2. Set the Bevel value in SOFTIMAGE units.
  3. Click Ok to accept the settings or Cancel to exit the dialogue box.

 


Last updated 02-apr-1998