DUPLICATE |
VolumeDuplicate |
The Duplicate->VolumeDuplicate command in the Model module allows you to duplicate a model a specified number of times within a polygon mesh that you define. The locations of the duplicates within the polygon mesh can be randomly determined or placed at regular intervals along the three axes, and the size, shape, and orientation of the duplicates can all be independently jittered.
The new model composed of the duplicates is created.
Note:
If the model being duplicated is a polygon mesh, then local materials are preserved.
Positioning
The duplicated model can be positioned randomly within the volume or located at points spaced at regular intervals along each axis.
If it is to be positioned randomly, you must also specify the number of times to duplicate the model and a seed number for the random number generator. Different seeds produce different patterns of duplication.
If the model is to be duplicated at regular intervals, the three parameters X Spacing, Y Spacing, and Z Spacing determine the intervals along each of the three axes.
Result
Allows you to specify if the resulting object is a single polygon mesh with all the duplicates merged together, or a hierarchy with one node for each duplicate.
Note:
If the model to be duplicated is a patch or NURBS surface, the resulting object is always a hierarchy.
Jittering
You can set jittering values for the x, y, and z components for scaling, rotation, and translation. Shape may be jittered independently on each duplicate. This allows you to create a large number of duplicates that are not all identical.
Last updated 02-apr-1998