BOOLEAN

Static

 

The Boolean->Static command in the Model module allows you to perform Boolean operations (union, intersection, and difference) on any two objects.

The resulting object is a polygon mesh. For example, if you perform a Boolean intersection using two patch spheres, the resulting intersection object is a polygon mesh.

Tips for Using Boolean Operations

 

Procedure

  1. Make sure that the two objects are positioned so that they overlap.
  2. Select one of the objects in the Boolean operation.
  3. Choose the Boolean->Static command.

    The Boolean Operations dialogue box is displayed.

  4. Select one of the three operations: Union, Intersection, or Difference.
  5. Select one of the four options for the Resulting Object.
  6. Select one of the options for Material.
  7. Click Ok to accept the settings or Cancel to exit the dialogue box.
  8. Pick the second object used in the Boolean operation.

One or two Boolean objects are created, depending on the options you chose (for Resulting Object).

In the Schematic window, Boolean objects are labelled "booln".

 

Parameters

Operations

Resulting Object

Two objects are created when you perform a Boolean operation. They are subcomponents of the two original objects.

Material

Note:
This operation does not copy local textures to the new object.

Remove Unnecessary Edges

If the angle between two polygons is the same, the edge (the line joining two vertices) is removed.

Remove Unnecessary Vertices

If a vertex passes through a straight line between two vertices, it is removed.

 


Last updated 03-apr-1998