MENTAL RAY

Mental ray

 

The mental ray renderer allows you to specify sophisticated options which are calculated only at rendering time. This lets you keep scenes relatively small in size.

The main advantages of mental ray are:

You select mental ray as the rendering type from Render Setup dialogue box, which appears when you click on the Render menu cell.

 


 

MENTAL RAY

Mental ray options

 

The mental ray Options dialogue box is obtained by clicking Options at the bottom of the Render Setup dialogue box.

To set up mental ray options for a particular object in the scene, use the Render Setup field in the Info->Selection dialogue box.

 


 

MENTAL RAY

Mental ray examples

 

Below are examples of mental ray's capabilities:

Mentalray example

The next few pages will provide examples of the some of the available mental ray shaders and how you can edit their parameters.

 


 

MENTAL RAY

Mental ray shaders

 

Material

A material shader created the highly reflective glass of the fruit bowl.

The following options for this shader can be editied

 


 

MENTAL RAY

Mental ray shaders

 

Texture

The 2D texture shader, "Fabric", a procedural shader, was used for the fabric of the lamp shade.

After selecting a mental ray texture shader, click on Edit to modify parameters such as thread color, space between threads, thickness of threads and randomness of threads .

 


 

MENTAL RAY

Mental ray shaders

 

Atmospheric Shaders

An atmospheric shader was used for the effect of light coming from the lamp.

The following dialogue box shows the options you can edit for this shader.

 


 

MENTAL RAY

Mental ray shaders

 

Light Shaders

The "Slide" light shader produced the pattern of shadows on the wall behind the scene.

The following light shader editor allows you to control various parameters.

 


 

MENTAL RAY

Mental ray shaders

 

Output Shaders

The "Fur" output shader was used to create the furry look of the rug.

You can edit the following parameters by selecting the Edit button in the Output Shader section of the Rendering Options diaglogue box:

 


Last updated 04-dec-1998