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The Schematic window simplifies your work by allowing you to view the objects in your scene in their hierarchical structure, as well as their relations with other elements. This way, you can analyze the way a scene is constructed and see all elements of a scene, including materials and textures. It also provides a set of modes and options (see Schematic Window Title Bar Options) that allow you to perform additional operations. For more information on hierarchies, see Hierarchies in the Modelling User's Guide.
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The Schematic window shows elements in your scene as small black boxes (or other shapes and colours) with names, and shows the relationships (links) between various components of your scene as lines. Depending on the mode you select (Light, Model, Motion, and Matter), you may not see all elements in a scene. For example, in the Matter mode, you see material and texture elements relating to your scene, but you won't see animation files, which are shown when you activate the Motion mode. Seeing the relationships in different modes is a useful way of "breaking down" a scene into smaller parts while working with very complex hierarchies.
An element's name is displayed in its box. Some elements also have a symbol displayed above them to identify that they have had some operation applied to them, such as a type of animation.
This table lists the symbols that show some of the applications of operators on elements:
Type of operation on element Symbol Type of operation on element Symbol
Direct animation A Shape Deformation S Local Envelope EnvL Shared Objects Sh Global Envelope EnvG Branch Curve Deformation BCD Rigid Envelope EnvR Node Curve Deformation NCD Expression Exp Curve Sub-Deformation CD Lattice (animated or not) L Branch Surface Deformation BSD Node Lattice (animated or not) NL Node Surface Deformation NSD Branch Lattice (animated or not) BL Surface Sub-Deformation SD Clusters (animated or not) C
For a complete list of attributes and relations that appear in the Schematic window, the Spreadsheet window, and the Expressions dialogue boxes, see the List of Attributes and Relations.
In addition to names and symbols, some elements are coloured to make them easier to recognize. The default colour palette is the same as in the Wireframe Colour box on The Wireframe Colour Box. The Default Colours option in the Schematic Layout dialogue box (see Schematic Layout) is selected by default. You can also select the DEFCOL option in the window's title bar to apply the default colouring to elements.
This table lists the elements in a scene that receive colour:
Type of element Colour Type of element Colour
2D global texture Dark blue Light Orange 2D local texture Dark blue Links Yellow 3D global texture Dark blue Links - Current Mat/2D Texture Red 3D local texture Dark blue Material Blue Animation Dark green Waves Dark green End effector Red
Tip:
You can highlight a default-coloured element temporarily by applying a different colour from the Wireframe colour box. For example, to quickly spot a specific animation file, you could colour it pink instead of green. Clicking DEFCOL returns it to the default assigned colour.
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When you create a new scene, elements are added to the right of the previous element. The parent of a child in a hierarchy is always placed above its child.
Elements and hierarchies are placed chapter by chapter, starting with the cameras, models, and then the others. All similar element types (such as lights, cameras, materials, etc.) are grouped together in the Schematic window to make your work easier. This, however, does not change their arrangement in the scene itself. For example, the camera and its interest are shown together in the Schematic window, but it has no relation to their position in the Perspective window, or any other window.
If you load a scene (Get->Scene) into an existing one, the new scene's elements are added to the right of the current scene's elements in the Schematic window. If you had defined a position for the scene, these positions are preserved, but an offset is simply added.
When you load elements into an existing scene (Get->Element), they are added at the end of the Schematic window. Since model files don't include Schematic positions (which are saved only in scenes), the new model hierarchies loaded are also arranged by default.
Relationships between elements in a hierarchy are shown as lines called links in the Schematic window. You can choose to show links for only selected elements, which can be useful in managing a complex scene. For more informatoin, see Relations Display.
Links to paths, constraints, dynamic constraints, collisions, etc. are labelled accordingly and are coloured yellow when selected. Links to the current material or texture are coloured red.
Links that are deactivated in the DopeSheet window (see DopeSheet Window) are displayed as dotted lines in the Schematic window. These are visible mainly for constraint links. Some links still appear filled even if the corresponding track is deactivated in the DopeSheet because not all the "sublinks" are deactivated (such as path links).
Instances of objects are shown above their master. This allows an instance itself to be put into hierarchies, which it can then become a master of its own instances, and so on.
Materials and textures are seen in the Matter mode in the Schematic window. The positioning of materials and textures is based on a "first come, first served" basis. This means that if a material is shared, it is placed under the first model that uses it, and links are drawn between the other models and that material. If your hierarchy makes use of many shared materials, you will see plenty of links, but the options in the Schematic Layout dialogue box can help you limit the complexity of the relations being displayed (see Relations Display).
Materials and 2D and 3D textures are positioned under the model that uses them. The materials and textures are therefore "part" of the hierarchies in the Schematic window and are collapsed or opened with them. Note that materials and textures are not selected with the hierarchy, even in branch mode.
Animation files are seen in the Motion mode in the Schematic window. Animation files are also positioned within the hierarchy that uses them. They are always attached to the root (only one animation file per hierarchy). To see which elements are animated within the hierarchy, look at the various symbols added above the element (A = directly Animated, S = Shape animated, L = affected by a Lattice, etc.)
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As well as using the standard zoom operations (such as the z Supra key, Camera->Frame All, etc.), you can zoom in on a selected object in the Schematic window and "remember" that setting using Memo cameras -- see Memo Camera.
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This section describes the title bar options that are specific to the Schematic window, but for other standard title bar options available, see Window Title Bar Options.
Some options in the menu bar are not visible in the default quarter-view. To see the complete menu bar, enlarge the window to a horizontal half-view (landscape) or a full-view (see Sizing Icon).
When you click the ruler icon in the Schematic window, the Schematic View Layout dialogue box is displayed. The options you set in this dialogue box apply to all Schematic windows that are currently open and to ones you will open in the future.
This option helps make apparent the difference between parent links and other links, such as constraints. You may find this option useful when the scene is large and you are zoomed out.
This button resets all positioning that you have done to elements so that they are repositioned the next time you select CLEAN_ALL. The keyboard shortcut for this is to press the Right Shift key while clicking CLEAN_ALL.
This option reorders all hierarchies in the current Schematic window. CLEAN_ALL does not affect subnodes that you have repositioned; otherwise, it positions all elements according to the options you select in the Schematic Layout dialogue box. If you select the Reset User. Pos. button in the Layout dialogue box, it resets positioning of the subnodes so that they are affected the next time you select CLEAN_ALL. The keyboard shortcut for this is to hold down the Right Shift key while clicking CLEAN_ALL.
You can view hierarchy elements in the Schematic window in five modes: Plain, Light, Model, Motion, and Matter. Each mode shows specific information and relationships which filter your view of a scene.
These modes are cumulative: you can select one or all modes to see increasing amounts of detail about your scene. For example, you can view animated textures and their associated animation files.
To return to Plain mode, you must deselect all other modes. All modes are added to the Plain mode.
The OPEN/CLOSE option has two functions: it allows you to expand and collapse any hierarchy or sub-hierarchy to simplify the Schematic window, and it displays the Info Selection dialogue box for a selected item, which can be edited. Collapsing or opening hierarchy elements includes their materials and textures.
To activate the option, click its name in the title bar - the name turns red. Once it is activated, you can use the mouse buttons as follows:
To deactivate the OPEN/CLOSE option, click on it again.
Note:
If you have activated the OPEN/CLOSE option, you cannot translate objects within the Schematic window.
This option applies the default colours to certain types of elements (see Colours). This option is useful for applying default colours to existing scenes. To turn on default colour for these elements as they are created, select the Default Colours option in the Schematic Layout dialogue box (see Schematic Layout).
This option reorders the schematic representation of the selected elements.
Last updated 03-apr-1998