SKELETON |
Reset Actor |
The Skeleton->Reset Actor command in the Actor module returns the skeleton (and its envelope, if any) to its initial position.
Note:
The initial position is saved as soon as a skeleton is created, whether or not you have
assigned an envelope yet.
For example, say you create a chain of two joints with the "knee" bent at a 45-degree angle chain: if you then group this chain as a skeleton and alter that angle to 90 degrees, Skeleton->Reset Actor returns the actor to the original 45-degree angle.
For information on creating skeletons, see the Defining a Skeleton section of the Modelling User's Guide.
Tip:
It helps to reset the actor before doing a manual reassignment of envelope vertices. For
an explanation, see the Reassign Manually section.
The skeleton (and any associated envelope) immediately returns to its initial position.
Last updated 02-apr-1998