SKELETON |
Move Joint |
After creating a chain, you can edit its look and shape, using the Skeleton->Pick Joint By Mouse/Pick Joint by Name commands in the Actor module.
You can translate a selected joint (except the first joint of a chain the local x-axis of its parent or in free translation. This operation never moves the chain root.
You can use this technique to:
Note:
The Skeleton->Move Joint command is affected by the grid lock.
- Left mouse button translates the joint according to the x-axis of the joint's parent.
- Middle mouse button freely translates the joint on any axis (relative to the view).
- Right mouse button exits the Move Joint mode.
If you try to move the first joint, a message is displayed:
"Don't move the first joint."
The next time you move the joint, the envelope may be deformed in unexpected ways. In this case, choose Skin->Reassign Automatically to reassign vertices.
Last updated 02-apr-1998