SKELETON |
Group as Skeleton |
The Skeleton->Group as Skeleton command in the Actor module allows you to designate any combination of objects and/or articulated chains as a skeleton before you assign an envelope.
If you make a mistake in the grouping, or wish to remove the skeleton designation later, you can use the same command.
For information about skeletons, the purpose and result of grouping into skeletons, see the Skeletons section of the Modelling User's Guide.
- Left mouse button: Set Skeleton designates that the hierarchy is a skeleton hierarchy.
- Middle mouse button: Reset Skeleton removes the skeleton designation. The hierarchy is no longer a skeleton.
- Right mouse button exits the mode.
Last updated 02-apr-1998