SIMULATE |
Simulate (automatic) |
The Simulate->Simulate (automatic) command in the Actor module starts the simulation for all objects in the scene that have a valid transition curve (except for those that are frozen).
For an example of how this command can be used, see the The Bouncing Ball section of the Animating User's Guide.
Before you choose the Simulate->Simulate (automatic) command, you must first define the start and end frames for the selected object's simulation (see Simulate->Save Start/End).
Then choose the Simulate->Simulate (automatic) command.
The simulation automatically starts a few frames before the first start transition to ensure continuity. The computation of the simulation for a dynamic object depends on its transition curve, and the order of computation is relative to the position in the hierarchical structure (this is important if an object is composed of many chains that are simultaneously animated by various methods).
Simulated values are incorporated in explicit translation function curves (chain root/objects) and rotation function curves (joints/objects) as raw data key points (coloured green instead of the blue used for normal key points in the Fcurve window). A set of key points is recorded for each frame of the simulation.
Last updated 02-apr-1998